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Pinnacle of Darkness

   (21 reviews)
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About This File

Large hell/gothic themed map for GZDoom. Works best with the latest dev builds of GZDoom as of release - June 2015.


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trrobin

  
Great gothic map. Nice atmosphere and good gameplay. Worth playing.

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DooM_RO

  
A bit confusing but otherwise TOP NOTCH STUFF.

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Zalewa

  
Hands down an awesome WAD for GZDoom. All of its elements are executed perfectly. The atmosphere, the gameplay, the visuals and the layout design are top notch and together they create a great map.

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Guest

  
Very nice and pretty, but... - there's a bug with the elevator: when it goes down, the player just falls through its floor :( Had to use IDCLIP... - after the elevator, the game fps becomes slower and slower :( When the first archvile appears, his vilest trick was fps about 10, had to use IDDQD... What's wrong with this map, after all? Did not have such low fps even in Crysis game! Tried several latest builds of GZDoom pre-2.1, all of them have this low fps problem :(((

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Demonologist

  
Yeah that was an interesting map to play. Slow-paced and notably long, but never too sloggy and never too confusing, so the delicate balance is more or less preserved. Quite atmospheric and stylish, too, as it manages to look very nice even with these textures that are generally considered overused I presume.

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Demon of the Well

  
Hobo comes out with a quality map after a long silence. Intelligent layout; the many bridges and tunnels contribute to non-linearity. Perhaps a bit switch-hunty in places. Combat is mostly incidental, with few traps. Monsters are generally used well, esp. gasbags, which path through the layout to show up unexpectedly. Visually, the color scheme is too busy for my liking--brown/red/bl ue/green/etc. all jumbled together--but the structures themselves work well. Should offer something to appeal to most players.

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franckFRAG

  
Awesome stuff! Good choice for the music :) fF.

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Guest

  
A clean brown/green castle/dungeon-like map with some gzdomm effects, can be confusing a bit, but not too much, well done 4.5/5

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roadworx

  
This map has great music, great visuals...pretty much just great everything. The new enemy is awesome, too!

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Guest

  
Really good and detailed map with cool enemies!

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Guest

  
Likes a lot.4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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