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illicit engineering

   (9 reviews)
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A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.

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Labyrinth-like level design, with OK lighting. Pointy, box-like sectors with questionable texture placement. As for gameplay, it's nothing really unique or new, and it should have took advantage of switches, lifts, and other stuff more. It wasn't very fun to sit through, but it had its moments. Despite all of this, I still felt like the author tried. Hopefully they learn from this and improve on future WADs. 3/5 Stars. ~undead~

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Before you lies a horrendous visage of never-ending labirynths, randomly shaped rooms and corridors, ugly textures, tediously placed demons and shockingly quite nice lighting effects for a good contrast. The hell crumbles when you shoot 3 ALT+F4s into its brain. This is an anti-thesis of what a WAD should be.

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At what point in their lives do Doom map designers fail to notice that doors are not 3 or 4 metres thick? Even bank vault doors are only 1 metre thick. I don't know about the other maps, but the first one is straight out of a time capsule.

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The three previous reviews describe this WAD's shortcoming accurately, with these exceptions: this is not an E1 remake (it's a mix of E1 and E3 themes) and there *are* a few secrets, it's just that the author didn't seem to be aware they need sector special 9. An extra half-star for vanilla compat and no bugs.

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Dull and poorly constructed with minor attention to detail in the lighting but nothing of note otherwise.

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438973897-th E1 remake. It's not really awful, but has too simple architecture, too simple ambiance, and too simple and highly repetitive and predictable gameplay. It even doesn't have one single secret... Overall it's unattractive, and doesn't add something new. Only thing better than meh is the lightning on places, but that's not enough for raising it to 3* average. Pity of the effort.

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Rooms are blocky, texturing is plain and gameplay is a bit uninspired, but the author seems to have a decent grasp of the basics and understands lighting effects decently. I'm guessing this was a first project sort of deal and for that I'll give 3 stars. - Obsidian

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.