Advanced engine needed : Nope, vanilla compatible.
Primary purpose : Single play
Title : illicit engineering
Filename : ill_engn.wad
Release date : June 5th 2015
Author : null1024
Email Address : email@example.com
Other Files By Author : (none public)
Misc. Author Info : this is my first upload to /idgames
Description : A new Doom 1 episode. Eight levels of killing
monsters in corrupted bases and demonic
strongholds as you try to thwart Hell's plans to
construct twisted machines using stolen and
warped UAC technology.
Additional Credits to : the good folk in /vr/'s Doom thread, you know who
* What is included *
New levels : 8
Sounds : No
Music : No
Graphics : Yes (replaced SKY1, that's it)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : nothing
* Play Information *
Game : DOOM
Map # : E1M1 to E1M8
Single Player : Designed for
Cooperative 2-4 Player : Starts only
Deathmatch 2-4 Player : No
Other game styles : nope
Difficulty Settings : Yes (not well balanced, but they're there)
* Construction *
Base : New from scratch.
Build Time : Two weeks, give or take.
Editor(s) used : Doom Builder 2, SLADE 3
Known Bugs : None that I know of.
May Not Run With : old versions of Doom (using the Ultimate Doom 1.9
IWAD here, pretty sure everyone's updated to it
at this point)
Tested With : Chocolate Doom 2.1.0, ZDoom 2.7.1,
Chocorenderlimits, Doom Legacy PSP r4.01
* Other Notes *
Wasn't designed with jumping or vertical aiming in mind, so turn that
off in your source port or just fire this one up in Chocolate or the DOS
version. Each of the levels takes place in a pretty different area, so
there's only limited cohesion between them. This WAD jumps all over the
place a bit stylistically. The earlier maps aren't as good as the later
ones, if you really don't like a map, skip it.
Still, I like all of the maps and I hope you do too.
Oh, and I did say I tested this with Doom Legacy PSP, but that port's got
some oddness to it (weird flying monster behavior, sometimes walls are
missing -- apparently even in original levels too, etc), so I don't
I was going to name the maps, but all of the names I came up with were
pretty stupid, so I dropped them.
Oh, and the sky is a heavily processed vacation photo of mine, was taken in
Anguilla. It tiles vertically too, so if you're using ZDoom, you can turn
off the stretch short skies option (which looks ugly as hell anyway) if you
really like having vertical look on.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors