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illicit engineering

   (9 reviews)
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About This File

A new Doom 1 episode. Eight levels of killing monsters in corrupted bases and demonic strongholds as you try to thwart Hell's plans to construct twisted machines using stolen and warped UAC technology.


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hexval

  
Labyrinth-like level design, with OK lighting. Pointy, box-like sectors with questionable texture placement. As for gameplay, it's nothing really unique or new, and it should have took advantage of switches, lifts, and other stuff more. It wasn't very fun to sit through, but it had its moments. Despite all of this, I still felt like the author tried. Hopefully they learn from this and improve on future WADs. 3/5 Stars. ~undead~

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Zalewa

  
Before you lies a horrendous visage of never-ending labirynths, randomly shaped rooms and corridors, ugly textures, tediously placed demons and shockingly quite nice lighting effects for a good contrast. The hell crumbles when you shoot 3 ALT+F4s into its brain. This is an anti-thesis of what a WAD should be.

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cs99cjb

  
At what point in their lives do Doom map designers fail to notice that doors are not 3 or 4 metres thick? Even bank vault doors are only 1 metre thick. I don't know about the other maps, but the first one is straight out of a time capsule.

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Never_Again

  
The three previous reviews describe this WAD's shortcoming accurately, with these exceptions: this is not an E1 remake (it's a mix of E1 and E3 themes) and there *are* a few secrets, it's just that the author didn't seem to be aware they need sector special 9. An extra half-star for vanilla compat and no bugs.

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DeathMetalAccountant

  
Dull and poorly constructed with minor attention to detail in the lighting but nothing of note otherwise.

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Guest

  
438973897-th E1 remake. It's not really awful, but has too simple architecture, too simple ambiance, and too simple and highly repetitive and predictable gameplay. It even doesn't have one single secret... Overall it's unattractive, and doesn't add something new. Only thing better than meh is the lightning on places, but that's not enough for raising it to 3* average. Pity of the effort.

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Obsidian

  
Rooms are blocky, texturing is plain and gameplay is a bit uninspired, but the author seems to have a decent grasp of the basics and understands lighting effects decently. I'm guessing this was a first project sort of deal and for that I'll give 3 stars. - Obsidian

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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