Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

A Party Downstairs

   (6 reviews)


6 Screenshots

About This File

One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck.

A somewhat tough tech map of an average size.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Very atmospheric dark techbase with moody lighting, cool setups and challenging fights. The music works really well here.

Share this review

Link to review

A generic Doom 2 base themed level with room-to-room progression and arena based fights with monsters teleporting in. Fights provide some challenge. Visually completely fine. Not a bad map by any means, but nothing above that too. Try implementing more open layouts.

Share this review

Link to review

The previous commenter came very close to what I was thinking, though the real issue with the combat has to be the forced ambushes, which wore thin sometime in 1994. Of course demons just love to stand around in empty boxes outside the level, waiting until someone picks up a key sitting in the open to spawn in. And of course the door to the room will cooperate by magically locking itself, until it somehow senses all the monsters are dead, displays remorse and opens for the player.

Share this review

Link to review

Basically solid modern style level: acceptable layout, good-looking, nicely detailed. Sadly the gameplay @ UV is also typical for many nowadays levels: it's too often based on static sudden monster popups, a zillion of far away snipers, and a bloody amount of AVs. Except for the scene with the moving walls, gameplay is IMHO completely unoriginal and predictable, thus boring. Overall: 4/5 for the map + 1/5 for the gameplay = small 3*. Pity of the effort.

Share this review

Link to review