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About This File

FUN1.WAD is a simple, symmetrical level for DOOM ][, map 01. I have written it to experience some specials, such as hidden walls. I needed about 3-4 days of work, some coffee & about 30 cigarettes to write it.

At the beginning, you have to find the BLUE KEY & the YELLOW KEY. These open the doors to the hi-tech weapons (You'll only have the 2 shotguns & the chaingun at this time). You'll find the RED KEY at the east end of the map. You'll need it to enter the exit zone. It's a level with much teleporters (not TOO many, you don't NEED to use all of them) and many switches, also hidden ones. I think the teleporters are helpful if your DeathMatch opponent(s) is/are behind you, so I defined about 17 in this level. Some switches open hidden doors that free monsters, but you'll have to push them in order to find the one you need. You'll find the Computer Map somewhere. Just take a look at it before you exit - there are some secret rooms. I think you don't need more hints...

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Very interesting for singleplayer, the megasphere by the pit was a godsend! Too big for DM.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.