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Restoring Deimos

   (35 reviews)
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16 Screenshots

About This File

A 32-map single player/cooperative wad. Contains basic support for deathmatch, as well as difficulty levels. It entails two episodes, with episode 1 being map 1-15, and episode 2 being map16-30. There is a secret level on map 15 as well as a credits map after map 30.


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MuratMikal

  

.

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Guest

  
This wad is pretty lame for something made in 4 years, a lot more revisions and ideas could be made in here.

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Doomkid

  
This deserves between 3 and 4 stars. The detailing is a bit sprase, but the gameplay is honest a lot of fun. Not too hard, not too east, fun "blast through" maps, right up my alley. This would be a 5 if all the maps looks as good as the later ones (Map20 is quite nice, for example). Good work!

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Guest

  
I liked this right from the beginning,no question about it.4/5 Thanks!

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Zalewa

  
People are unjustly judging this WAD by the initial maps. It pick ups after a while. Maps get better design and better gameplay. Considering this, it's still a mix of strange gimmicks, mediocre maps and few good maps. Most of the music tracks, while reminding of Amiga tunes, are too scratchy and annoying. There are some pearls in this WAD, so it's definitely playable and beatable if you're ready to either skip or suffer through the fishnet of weirdness.

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Guest

  
Slightly above typical Joe Ilya release quality-wise. 1995-grade aesthetics, 1995-grade playability, some shoehorned Zdoomisms that sadly improve neither.

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DeathMetalAccountant

  
There are far worse .wads than this one. That doesn't make this one suck any less.

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Guest

  
I can respect the effort, and I respect the fact that author understands doom builder at a technical level. Also, this isn't another one of those troll/joke wads, which I guess is a plus considering how much of them we get nowadays. Other that that, I dont have much good to say about what few maps I have played. Design/visuals are borderline ugly, with no sense for aesthetics and visual polish, and maps play as if author just slapped some monsters on them without much thought.

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Guest

  
Excellent example demonstrating that understanding how DB2 works, and using it for creating nice levels with decent gameplay, are two totally different skills. Author understands the techniques DB2 offers, but most of the levels have just poor layout, poor ambiance, and at best awful gameplay. As DooM is first and for all about gameplay: small 2* for the huge effort, but it was horrible to play it out for giving a correct review. BTW a lot of these levels have been uploaded earlier.

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Guest

  
My desire to keep playing Doom is what needs restoring after playing ten maps of this crap.

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NuMetalManiak

  
design is very 90s, and gameplay is pretty wonky. I really don't like it that much sry.

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Guest

  
Most maps feel highly amateurish, in both visuals and gameplay. Quality improves as you go on, and it is clear that author was slowly starting to master doom builder and improve his skills as a mapper. Still, even the later maps don't reach a must play level and they are not worthy of suffering through author's truly abysmal early works. I suffered through this, you don't have to.

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Guest

  
Demands Zdoom...

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Guest

  
This megawad is vomit and very poor.

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taufan99

  
One of the best megawads I've ever played. The earlier levels where a little bit too underwhelming even in UV, though. So, 4/5.

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Guest

  
5 stars because it's pretty decent overall and made game play mods incompatible.

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Whymes5

  
The readme mentions being released on 6/17/2012, but the wad was actually finished on 6/17/2015. It was started in 2012, and the year was never updated. Just in case anyone was wondering.

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  • File Reviews

    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
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