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Restoring Deimos

   (36 reviews)

16 Screenshots

About This File

A 32-map single player/cooperative wad. Contains basic support for deathmatch, as well as difficulty levels. It entails two episodes, with episode 1 being map 1-15, and episode 2 being map16-30. There is a secret level on map 15 as well as a credits map after map 30.


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CUTWEST

  

Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.

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MuratMikal

  

.

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Guest

  
This wad is pretty lame for something made in 4 years, a lot more revisions and ideas could be made in here.

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Doomkid

  
This deserves between 3 and 4 stars. The detailing is a bit sprase, but the gameplay is honest a lot of fun. Not too hard, not too east, fun "blast through" maps, right up my alley. This would be a 5 if all the maps looks as good as the later ones (Map20 is quite nice, for example). Good work!

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Guest

  
I liked this right from the beginning,no question about it.4/5 Thanks!

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Zalewa

  
People are unjustly judging this WAD by the initial maps. It pick ups after a while. Maps get better design and better gameplay. Considering this, it's still a mix of strange gimmicks, mediocre maps and few good maps. Most of the music tracks, while reminding of Amiga tunes, are too scratchy and annoying. There are some pearls in this WAD, so it's definitely playable and beatable if you're ready to either skip or suffer through the fishnet of weirdness.

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Guest

  
Slightly above typical Joe Ilya release quality-wise. 1995-grade aesthetics, 1995-grade playability, some shoehorned Zdoomisms that sadly improve neither.

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DeathMetalAccountant

  
There are far worse .wads than this one. That doesn't make this one suck any less.

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Guest

  
I can respect the effort, and I respect the fact that author understands doom builder at a technical level. Also, this isn't another one of those troll/joke wads, which I guess is a plus considering how much of them we get nowadays. Other that that, I dont have much good to say about what few maps I have played. Design/visuals are borderline ugly, with no sense for aesthetics and visual polish, and maps play as if author just slapped some monsters on them without much thought.

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Guest

  
Excellent example demonstrating that understanding how DB2 works, and using it for creating nice levels with decent gameplay, are two totally different skills. Author understands the techniques DB2 offers, but most of the levels have just poor layout, poor ambiance, and at best awful gameplay. As DooM is first and for all about gameplay: small 2* for the huge effort, but it was horrible to play it out for giving a correct review. BTW a lot of these levels have been uploaded earlier.

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Guest

  
My desire to keep playing Doom is what needs restoring after playing ten maps of this crap.

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NuMetalManiak

  
design is very 90s, and gameplay is pretty wonky. I really don't like it that much sry.

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Guest

  
Most maps feel highly amateurish, in both visuals and gameplay. Quality improves as you go on, and it is clear that author was slowly starting to master doom builder and improve his skills as a mapper. Still, even the later maps don't reach a must play level and they are not worthy of suffering through author's truly abysmal early works. I suffered through this, you don't have to.

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Guest

  
Demands Zdoom...

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Guest

  
This megawad is vomit and very poor.

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taufan99

  
One of the best megawads I've ever played. The earlier levels where a little bit too underwhelming even in UV, though. So, 4/5.

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Guest

  
5 stars because it's pretty decent overall and made game play mods incompatible.

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Whymes5

  
The readme mentions being released on 6/17/2012, but the wad was actually finished on 6/17/2015. It was started in 2012, and the year was never updated. Just in case anyone was wondering.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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