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Restoring Deimos

   (35 reviews)
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About This File

A 32-map single player/cooperative wad. Contains basic support for deathmatch, as well as difficulty levels. It entails two episodes, with episode 1 being map 1-15, and episode 2 being map16-30. There is a secret level on map 15 as well as a credits map after map 30.


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Guest

  
This wad is pretty lame for something made in 4 years, a lot more revisions and ideas could be made in here.

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Doomkid

  
This deserves between 3 and 4 stars. The detailing is a bit sprase, but the gameplay is honest a lot of fun. Not too hard, not too east, fun "blast through" maps, right up my alley. This would be a 5 if all the maps looks as good as the later ones (Map20 is quite nice, for example). Good work!

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Guest

  
I liked this right from the beginning,no question about it.4/5 Thanks!

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Zalewa

  
People are unjustly judging this WAD by the initial maps. It pick ups after a while. Maps get better design and better gameplay. Considering this, it's still a mix of strange gimmicks, mediocre maps and few good maps. Most of the music tracks, while reminding of Amiga tunes, are too scratchy and annoying. There are some pearls in this WAD, so it's definitely playable and beatable if you're ready to either skip or suffer through the fishnet of weirdness.

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Guest

  
Slightly above typical Joe Ilya release quality-wise. 1995-grade aesthetics, 1995-grade playability, some shoehorned Zdoomisms that sadly improve neither.

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DeathMetalAccountant

  
There are far worse .wads than this one. That doesn't make this one suck any less.

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Guest

  
I can respect the effort, and I respect the fact that author understands doom builder at a technical level. Also, this isn't another one of those troll/joke wads, which I guess is a plus considering how much of them we get nowadays. Other that that, I dont have much good to say about what few maps I have played. Design/visuals are borderline ugly, with no sense for aesthetics and visual polish, and maps play as if author just slapped some monsters on them without much thought.

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Guest

  
Excellent example demonstrating that understanding how DB2 works, and using it for creating nice levels with decent gameplay, are two totally different skills. Author understands the techniques DB2 offers, but most of the levels have just poor layout, poor ambiance, and at best awful gameplay. As DooM is first and for all about gameplay: small 2* for the huge effort, but it was horrible to play it out for giving a correct review. BTW a lot of these levels have been uploaded earlier.

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Guest

  
My desire to keep playing Doom is what needs restoring after playing ten maps of this crap.

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NuMetalManiak

  
design is very 90s, and gameplay is pretty wonky. I really don't like it that much sry.

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Guest

  
Most maps feel highly amateurish, in both visuals and gameplay. Quality improves as you go on, and it is clear that author was slowly starting to master doom builder and improve his skills as a mapper. Still, even the later maps don't reach a must play level and they are not worthy of suffering through author's truly abysmal early works. I suffered through this, you don't have to.

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Guest

  
Demands Zdoom...

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Guest

  
This megawad is vomit and very poor.

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taufan99

  
One of the best megawads I've ever played. The earlier levels where a little bit too underwhelming even in UV, though. So, 4/5.

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Guest

  
5 stars because it's pretty decent overall and made game play mods incompatible.

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Whymes5

  
The readme mentions being released on 6/17/2012, but the wad was actually finished on 6/17/2015. It was started in 2012, and the year was never updated. Just in case anyone was wondering.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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