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Endless Torture

   (26 reviews)
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36 maps with various difficulties


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P41R47

· Edited by P41R47

  

I played this megawad a lot, really, maybe too much, like five times in a row while helping Datacore vanilla-fying his work and while making a custom dehacked patch for him.
Anyway, this mapset is really enjoyable, and one of the few complete Ultimate Doom megawads out there.
The first episode is kinda cramped and with a slow progress, but midway around episode two Datacore start to make the maps a little more bigger, making them a lot easier to navigate. Episode 3 and 4 are the best of the whole set.

The maps are short, easy and really abstract in nature, with the right challenge, but a little too saturated of spongy monsters sometimes, so it become tiresome if you play complete episodes on one sit as they are a little too linear.

I like the story that i wrote for this mapset, its not marvelous at all, but i always liked the idea of a mentally damaged and traumatized soldier fighting his inner demons.
Maybe i love the movie Jacob's Ladder a bit too much hahaha.

Protip: The names of the maps of the fourth episode can be read as a poem when put all together. A little easter egg for those who like trivia and insight on works :)

Thank you, @Datacore85, for giving me the oportunity to work with you in this megawad, i only made the dehacked patch, but this was my first contribution to the community and i really enjoyed it ;)

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dylux

  

I've said this before in a review of another WAD and it applies here: Wads are like horror movies in the aspect that there's a good chance you're gonna go through some crappy ones before you get to one that makes it worthwhile waiting for.

 

This is one of those WADs worth going through the crappy ones to get to. The kind that makes you say to yourself, "How is it that I've not played this before!??!"

 

No complaints whatsoever. Had a lot of fun playing this WAD, which is the most important aspect to a me as a gamer. Just good ol' Classic Doom style - on steroids. Great progressive challenge. Not a slaughterfest by any means, but will keep your trigger finger and strafing skills busy.

 

Well done! Definite replay value. Thanks for creating it! :)

 

Solid 5 out of 5 Stars.

 

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The_SloVinator

  

Short, simple & fun.

 

Some levels do have too many doors & a bit more variety with traps & different actions applied to different sectors. (i. e. all doors have '1' as action 'door open wait close (also monsters)' instead maybe some '117' 'door open wait close (fast)')

 

 

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trrobin

  

A solid wad overall, if a little unremarkable.

It has a fairly simplish design early on, but get's more detailed with each episode, and more importantly - the gameplay is good throughout all episodes. There is plenty of fun to be had here.

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damned

  
I haven't played Doom1 megawad for some time. This one was nice oldschool wad, but it was overall quite mediocre. 3/5 - Damned

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Zalewa

  
A fun Ultimate Doom map pack. Maps are solid but rather classic in visual department. The monster and weapon balance is very good hence the maps never get dull with bullet sponges. Good for cooperative play. A job well done.

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Guest

  
What a great mapset!

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Reisal

  
This was a good and fun mapset.

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Guest

  
Pretty good!

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NuMetalManiak

· Edited by NuMetalManiak

  

here we have a full Ultimate Doom megawad, but one that is relatively short and simple, no new assets, just new levels. there's not much to say about it. it wooed me in the first time I played it because I was quite happy playing something that is just fresh classic doom, but in the end it's fairly standard and not as good as it is made out to be.

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dg93

  
Nice levels!

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Guest

  
E2 was posted here as something else. E3 is pretty unimaginative and lazily built - also, a couple of levels keep crashing Doomsday and refuse to load. E1 & 4 rock though. Overall, pretty bloody good.

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Guest

  
some really solid levels. thanks for uploading.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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