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The Canyon

   (9 reviews)
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4 Screenshots

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A large open world level with some claustrophobic caves and tunnel systems. The level revolves around the inner workings of a bunker nestled deep in the cave systems. Several other unnerving things seem to be going on as well. My first doom level. Requires Gothic99


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Csonicgo

  
The incompetence it takes to make a map this fucked deserves a medal. It requires all the IWADs to be loaded in a certain order, THEN gothic99.wad, THEN the map. Bravo. 5 solid white stars!

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Guest

  
"Several other unnerving things seem to be going on as well" - Yes, in the author's head. In addition to what was mentioned earlier about layout and enemy placement, it is missing several textures included in Gothic 99 (hence the "requires Gothic99" in the description) yet loading it with Gothic 99 produces the same missing textures and error messages.

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Walter confetti

  
It could be cool if it wasn't so badly broken...

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Guest

  
Awful layout, ugly texture use, very poor ambiance, and gameplay based on stealth monsters + far away snipers. Overall this level earns 1 star for the effort only, because there isn't more to appreciate. @ Author: you might seriously consider using beta testers in an early stadium, because this is simply a waste of effort.

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Guest

  
Level structure and enemy placement are poor. It's unplayable.

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Guest

  
Pretty goddamn disappointing.

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roadworx

  
This map is more or less a bunch of narrow canyons that leads wide, open spaces. The enemy placement is absolutely horrid (Dozens of spectres in an open space is NOT FUN!) and there are tons of misaligned and out of place textures. I'm sorry, but this level really isn't all that great.

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
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