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The Canyon

   (9 reviews)
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4 Screenshots

About This File

A large open world level with some claustrophobic caves and tunnel systems. The level revolves around the inner workings of a bunker nestled deep in the cave systems. Several other unnerving things seem to be going on as well. My first doom level. Requires Gothic99


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Csonicgo

  
The incompetence it takes to make a map this fucked deserves a medal. It requires all the IWADs to be loaded in a certain order, THEN gothic99.wad, THEN the map. Bravo. 5 solid white stars!

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Guest

  
"Several other unnerving things seem to be going on as well" - Yes, in the author's head. In addition to what was mentioned earlier about layout and enemy placement, it is missing several textures included in Gothic 99 (hence the "requires Gothic99" in the description) yet loading it with Gothic 99 produces the same missing textures and error messages.

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Walter confetti

  
It could be cool if it wasn't so badly broken...

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Guest

  
Awful layout, ugly texture use, very poor ambiance, and gameplay based on stealth monsters + far away snipers. Overall this level earns 1 star for the effort only, because there isn't more to appreciate. @ Author: you might seriously consider using beta testers in an early stadium, because this is simply a waste of effort.

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Guest

  
Level structure and enemy placement are poor. It's unplayable.

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Guest

  
Pretty goddamn disappointing.

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roadworx

  
This map is more or less a bunch of narrow canyons that leads wide, open spaces. The enemy placement is absolutely horrid (Dozens of spectres in an open space is NOT FUN!) and there are tons of misaligned and out of place textures. I'm sorry, but this level really isn't all that great.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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