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John E Death 4 (DOOM2)

   (5 reviews)
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3 Screenshots

About This File

Another fine addition to the JDEATH series... Not too big, not too difficult, just fun! This one has about 30 hours into it, I spent a lot of time on textures and alignment, and playtesting, of course! Send me mail if you give a darn... Most of you don't... Have fun anyway!


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Walter confetti

  

Texturing is a little bit amateurish, but overall the map is fun to play! The crusher hallway is the only low point.

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Zalewa

  
Not too shabby for a 1995 level. Disregarding that fact, it's average at most, but still fun to play.

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Guest

  
Good for what it is - no frills, basic doom

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Guest

  
Wow, yet another 1995 level. Thankfully not like most recently uploaded 1995 levels, however. This is a fairly small, reasonably polished level, sort of like an Icarus or Memento Mori level with stock textures.

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  • File Reviews

    • By GarrettChan · Posted
      UV pistol starts without saves Port: DSDA-Doom v0.10.0 -complevel 9 Total IGT: 1:35:53 Personal Difficulty Evaluation: 0.9 (1 = Plutonia) Personal Rating: 7.6 (out of 10)   Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.   It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.
    • By roadworx · Posted
      very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.
    • By roadworx · Posted
      it's alright, but nothing amazing. the architecture n shit is gorgeous, and the hell levels are absolutely incredible, but it's unfortunately plagued with symmetry and repetition. it can get to the point where some sections feel like a chore to get through. that's not to say that it's a bad megawad - it's not - but it's far from flawless. despite those issues, it's still fun to play through, other than the aforementioned parts
    • By Argenteo · Posted
      Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 
    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
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