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John E Death 3 (DOOM2)

   (4 reviews)
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I had DEATHMATCH in mind while designing this one... Lot's of cool places to hide and ambush! Though not too large, This one is also an excellent single-player level.


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Bri0che

  

The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/

Above that, not bad map !

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MeriMemesX

  

It's a good map but I have small complaints

 

First of all, I liked that he used the bars, putting a wall texture on it so that it could catch us off guard, but 3 times? but I think that's more of my problem than the map's.

 

The other complaint is WAS IT NECESSARY TO PUT THAT TREE AT THE BEGINNING? THAT THING TAKE THE SHIT OUT OF ME

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Walter confetti

  

Nice DM map indeed, as bzrakk wrote above in his short review. Nothing else to say, is a cool map.

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BigDickBzzrak

  
Nice WAD, worth playing.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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