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Assault on Castle Wolfenstein

   (7 reviews)
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6 Screenshots

About This File

For more Doom 2 levels and other horror-themed entertainment products visit http://www.innerdemonentertainment.com/
Based on the id classic, “Wolfenstein 3D.” Stein.wad takes place during the 1940’s in an alternate reality in which clandestine research efforts and appeals to ancient, evil deities are about to give Germany an overwhelming advantage in World War II. This series includes period-accurate imagery and design elements relating to the setting and theme. Anyone who may be offended by the theme or images used in the series should refrain from playing it. The story is as follows…
In May, 1943, British intelligence received credible information regarding a German research facility at a remote castle named “Wolfenstein.” Not much is known about the nature of the research done there, but rumors abound. Some think powerful new weapons are being developed there. Others think that doctors use the fortress to conduct experiments on human subjects – using surgeries, drugs, or both – to engineer the perfect soldier: larger, stronger warriors who can go days or even weeks without sleep.
Little is known of the Commandant of Wolfenstein’s forces. He is said to hold frequent staff meetings. The meeting times, locations, topics, and members are all kept secret from those not attending. Even the lower officers consider the Commandant rather mysterious, if not a bit eerie. He is never seen in person by anyone other than his closest advisors, who relay his orders. Due to the isolated environment and the secretive nature of the facility, it seems possible that the Commandant may be distancing himself from the central command in Berlin and becoming something of a cult figure within the castle. As the top covert operative and intelligence agent in the United States, the Allies have asked you to infiltrate the castle, determine the nature of the facility there, and report back to our operatives in Europe for extraction. You are cleared to use your firearm at your discretion. Remember, this operation will turn the tide of the war.
Fans of the AD&D classic, Eye of the Beholder 2 (PC), may recognize a part of the third map.

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I actually enjoyed this although it felt like to me there needed to be a few more levels and different types of Nazis and should've have ww2 weaponry 5 levels just made it felt like it was ended to quickly but other than that.

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Mazes, nazis, mazes, bland visuals, mazes, swastikas, mazes. Shows some creativity and technical knowledge to build technically correct levels so doesn't deserve a zero, but is still a waste of time.

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Creative idea and fun to play, but seems like it really could have been tested better (useless secret in the first level, excessive supplies in the fifth, a lot of unusually easy combat).

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bleh, it's kinda cool. i understand the need for walkthru walls, but it could be hell when a demon steps up and bites your face off! ~1/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.