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Another hero visits the ground zero site in Switzerland, a few changes have occured.


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Aesthetic Deluxe

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This is possibly the most bittersweet WAD I've ever played. On one hand, the level design is incredible. The environment is detailed, but not in the way that it's distracting. But, on the other hand, it's possibly the most infuriating thing WAD I've played. Cacodemons were so dense, I was trapped in a cramped room with at least 30 them for five minutes with only a shotgun. Thank god for IDDQD. In every room, I had the thought in the back of my head: God Dammit, those doors are going to open, and I'm going to be raped by 20 Hell Knights, 50 Cacodemons, and a Spider Mastermind just for good measure. If you were to relax with Cacodemons, and perhaps have more health pickups, this would be 5/5.

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Meril

  
It was great until level 6, when everything changed into slaughter map... Being surrounded by 50 Cacodemons and cyberdemon at the same time is pretty unfair. God thanks for infighting! Too many teleport traps. 4/5

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killer2

  
Great mapset. Original Doom feel with greater difficulty and detail.

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AnonimVio

  
Oh no there's too many monsters it's not what Doom is about who cares that this is a mod and mods don't need to be faithful to original this should just be standard Doom 1 maps just released again. I sometimes just don't get some people's logic.

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Guest

  
I was liking it, until it threw 260 monsters at once at my face... with shotgunners in the mix, so my health was constantly draining. -_-

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Guest

  
What was originally a pretty good mapset turned into a slaughter wad. Yawn.

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Guest

  
Too many monsters. This circus act, not pleasure. the original Doom was not about tha.

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Guest

  
Most certainly an improvement from what I felt was the weakest episode in Concerned. Really fun levels, too bad there isn't more. -Firedust

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Guest

  
Set of open area slaughtermaps. Consistent texture use, highly decorated. Gameplay @ UV is fully based on finding runpaths causing infighting, while being attacked by huge hordes. It is hard, but can be done. Having said that, gameplay is totally one-dimensional. Overall this is a vehicle for max monster count fans only; players with other likes, f.e. adventure lovers, presumably don't like it. Neutral 3* + 1 for the effort. BTW @ Zalewa: sorry, but this is *definitely not* the essence of DooM.

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Guest

  
Another excellent vanilla episode, loosely based from his previous map set. It's up to the same high level of quality. 5 stars. -TRRobin.

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NuMetalManiak

  
i'm not sure what constitutes balance anymore. this is too hard even on the easiest settings. too much usage of teleport traps makes things unfair.

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Zalewa

  
This WAD gets the essence of Doom very well. All maps are single player, open arenas where you can go absolutely anywhere but never feel lost. Gameplay flow is smooth and never gets dull. Adequate weapons are always provided when needed. Difficulty is well balanced and visuals are pleasing while keeping the simple design. This is a great addition to the archives.

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Guest

  
Excellent choice of music with a great gameplay, 5 stars.

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Guest

  
Featureless/plain maps.

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Guest

  
Definitely better than E1 of Concerned (or cbspeed), and with enough changes to make it feel fresh enough for those who have already played the previous iteration as well. Levels are the right size, going from short to medium and then to borderline medium large but never too big. I would love to see the rest of Concerned and even perhaps DraftEX see something similar be released (look at the DWMC thread for specific feedback).

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Guest

  
Pretty darn good! Pleasant detail, gameplay was challenging. ROTT music suits the levels very good IMO. 5/5 - Gunsmith

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DeathMetalAccountant

  
I didn't really see anything wrong with the previous version of Concerned but this is still an excellent release and in the several areas where the changes are blatantly obvious, they are all for the better.

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Guest

  
I actually enjoyed this a lot more than the original Concerned.

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Guest

  
While an excellent set of levels, this is basically a slight reworking of the first episode of Concerned, and I did not think the original was generally worse, just different.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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