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Return to Hadron

   (44 reviews)
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Another hero visits the ground zero site in Switzerland, a few changes have occured.


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Classicgamer6

  

Return to Hadron is an episode 1 replacement that provides equal bits of fun and challenge. Each level looks and plays good, the levels are open ended and have challenging encounters. My only complaint is E1M6 feels more like a gimmick than a regular map. Overall a high quality level I recommend if you're looking for a challenge just be prepared to die a few times.

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InTheBlur

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This is possibly the most bittersweet WAD I've ever played. On one hand, the level design is incredible. The environment is detailed, but not in the way that it's distracting. But, on the other hand, it's possibly the most infuriating thing WAD I've played. Cacodemons were so dense, I was trapped in a cramped room with at least 30 them for five minutes with only a shotgun. Thank god for IDDQD. In every room, I had the thought in the back of my head: God Dammit, those doors are going to open, and I'm going to be raped by 20 Hell Knights, 50 Cacodemons, and a Spider Mastermind just for good measure. If you were to relax with Cacodemons, and perhaps have more health pickups, this would be 5/5.

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Meril

  
It was great until level 6, when everything changed into slaughter map... Being surrounded by 50 Cacodemons and cyberdemon at the same time is pretty unfair. God thanks for infighting! Too many teleport traps. 4/5

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killer2

  
Great mapset. Original Doom feel with greater difficulty and detail.

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AnonimVio

  
Oh no there's too many monsters it's not what Doom is about who cares that this is a mod and mods don't need to be faithful to original this should just be standard Doom 1 maps just released again. I sometimes just don't get some people's logic.

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Guest

  
I was liking it, until it threw 260 monsters at once at my face... with shotgunners in the mix, so my health was constantly draining. -_-

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Guest

  
What was originally a pretty good mapset turned into a slaughter wad. Yawn.

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Guest

  
Too many monsters. This circus act, not pleasure. the original Doom was not about tha.

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Guest

  
Most certainly an improvement from what I felt was the weakest episode in Concerned. Really fun levels, too bad there isn't more. -Firedust

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Guest

  
Set of open area slaughtermaps. Consistent texture use, highly decorated. Gameplay @ UV is fully based on finding runpaths causing infighting, while being attacked by huge hordes. It is hard, but can be done. Having said that, gameplay is totally one-dimensional. Overall this is a vehicle for max monster count fans only; players with other likes, f.e. adventure lovers, presumably don't like it. Neutral 3* + 1 for the effort. BTW @ Zalewa: sorry, but this is *definitely not* the essence of DooM.

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Guest

  
Another excellent vanilla episode, loosely based from his previous map set. It's up to the same high level of quality. 5 stars. -TRRobin.

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NuMetalManiak

  
i'm not sure what constitutes balance anymore. this is too hard even on the easiest settings. too much usage of teleport traps makes things unfair.

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Zalewa

  
This WAD gets the essence of Doom very well. All maps are single player, open arenas where you can go absolutely anywhere but never feel lost. Gameplay flow is smooth and never gets dull. Adequate weapons are always provided when needed. Difficulty is well balanced and visuals are pleasing while keeping the simple design. This is a great addition to the archives.

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Guest

  
Excellent choice of music with a great gameplay, 5 stars.

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Guest

  
Featureless/plain maps.

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Guest

  
Definitely better than E1 of Concerned (or cbspeed), and with enough changes to make it feel fresh enough for those who have already played the previous iteration as well. Levels are the right size, going from short to medium and then to borderline medium large but never too big. I would love to see the rest of Concerned and even perhaps DraftEX see something similar be released (look at the DWMC thread for specific feedback).

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Guest

  
Pretty darn good! Pleasant detail, gameplay was challenging. ROTT music suits the levels very good IMO. 5/5 - Gunsmith

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DeathMetalAccountant

  
I didn't really see anything wrong with the previous version of Concerned but this is still an excellent release and in the several areas where the changes are blatantly obvious, they are all for the better.

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Guest

  
I actually enjoyed this a lot more than the original Concerned.

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Guest

  
While an excellent set of levels, this is basically a slight reworking of the first episode of Concerned, and I did not think the original was generally worse, just different.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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