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Return to Hadron

   (46 reviews)
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Another hero visits the ground zero site in Switzerland, a few changes have occured.


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Hellektronic

  

Wow, this is a stellar example of what a Doom wad should be.

 

I'll start out by saying it's not easy in any sense of the word- I recommend hurt me plenty, and I never do that, lol. Ultraviolence is almost too hard in my opinion, and I'm like a blood-drinking Doom veteran, so you might want to take my word for it. It's the kind of maps where anytime you find a major switch, all hell breaks loose all around you. Lots of cacodemons, lots of spectres, and big groups of imps. There's also a lot of nukage, but don't be too intimidated, a lot of it is just short lengths you can run.

 

The map design, the music choices, the gameplay? Fantastic. Very well balanced items, and not too easy either. We're talking pretty much Doom 2 amounts of monsters if not more, but in Ultimate Doom, which is also a cool aspect. There aren't very many Ultimate Doom wads these days, and I appreciate the enemies of the first game a bit more than I do Doom 2.

 

In the end? Very tasteful. This is one of my favorite wads, I think.

 

 

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elend

  

Great Ultimate Doom Episode with gorgeous and expansive architecture. You'll find a ton of hitscan enemies and especially lots of Caco swarms in these maps, but rest assured, there's always plenty of space to dodge about. Sometimes I wish the visuals would offer a bit more variety throughout this episode, but at least it is overally very coherent and later episodes offer different visuals.

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Denim Destroyer

  

Return to Hadron is an episode 1 replacement that provides equal bits of fun and challenge. Each level looks and plays good, the levels are open ended and have challenging encounters. My only complaint is E1M6 feels more like a gimmick than a regular map. Overall a high quality level I recommend if you're looking for a challenge just be prepared to die a few times.

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InTheBlur

·

  

This is possibly the most bittersweet WAD I've ever played. On one hand, the level design is incredible. The environment is detailed, but not in the way that it's distracting. But, on the other hand, it's possibly the most infuriating thing WAD I've played. Cacodemons were so dense, I was trapped in a cramped room with at least 30 them for five minutes with only a shotgun. Thank god for IDDQD. In every room, I had the thought in the back of my head: God Dammit, those doors are going to open, and I'm going to be raped by 20 Hell Knights, 50 Cacodemons, and a Spider Mastermind just for good measure. If you were to relax with Cacodemons, and perhaps have more health pickups, this would be 5/5.

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Meril

  
It was great until level 6, when everything changed into slaughter map... Being surrounded by 50 Cacodemons and cyberdemon at the same time is pretty unfair. God thanks for infighting! Too many teleport traps. 4/5

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killer2

  
Great mapset. Original Doom feel with greater difficulty and detail.

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AnonimVio

  
Oh no there's too many monsters it's not what Doom is about who cares that this is a mod and mods don't need to be faithful to original this should just be standard Doom 1 maps just released again. I sometimes just don't get some people's logic.

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Guest

  
I was liking it, until it threw 260 monsters at once at my face... with shotgunners in the mix, so my health was constantly draining. -_-

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Guest

  
What was originally a pretty good mapset turned into a slaughter wad. Yawn.

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Guest

  
Too many monsters. This circus act, not pleasure. the original Doom was not about tha.

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Guest

  
Most certainly an improvement from what I felt was the weakest episode in Concerned. Really fun levels, too bad there isn't more. -Firedust

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Guest

  
Set of open area slaughtermaps. Consistent texture use, highly decorated. Gameplay @ UV is fully based on finding runpaths causing infighting, while being attacked by huge hordes. It is hard, but can be done. Having said that, gameplay is totally one-dimensional. Overall this is a vehicle for max monster count fans only; players with other likes, f.e. adventure lovers, presumably don't like it. Neutral 3* + 1 for the effort. BTW @ Zalewa: sorry, but this is *definitely not* the essence of DooM.

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Guest

  
Another excellent vanilla episode, loosely based from his previous map set. It's up to the same high level of quality. 5 stars. -TRRobin.

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NuMetalManiak

  
i'm not sure what constitutes balance anymore. this is too hard even on the easiest settings. too much usage of teleport traps makes things unfair.

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Zalewa

  
This WAD gets the essence of Doom very well. All maps are single player, open arenas where you can go absolutely anywhere but never feel lost. Gameplay flow is smooth and never gets dull. Adequate weapons are always provided when needed. Difficulty is well balanced and visuals are pleasing while keeping the simple design. This is a great addition to the archives.

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Guest

  
Excellent choice of music with a great gameplay, 5 stars.

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Guest

  
Featureless/plain maps.

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Guest

  
Definitely better than E1 of Concerned (or cbspeed), and with enough changes to make it feel fresh enough for those who have already played the previous iteration as well. Levels are the right size, going from short to medium and then to borderline medium large but never too big. I would love to see the rest of Concerned and even perhaps DraftEX see something similar be released (look at the DWMC thread for specific feedback).

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Guest

  
Pretty darn good! Pleasant detail, gameplay was challenging. ROTT music suits the levels very good IMO. 5/5 - Gunsmith

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DeathMetalAccountant

  
I didn't really see anything wrong with the previous version of Concerned but this is still an excellent release and in the several areas where the changes are blatantly obvious, they are all for the better.

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Guest

  
I actually enjoyed this a lot more than the original Concerned.

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Guest

  
While an excellent set of levels, this is basically a slight reworking of the first episode of Concerned, and I did not think the original was generally worse, just different.

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  • File Reviews

    • By printz · Posted
      This is a level for giants. Everything is huge, in all directions. But the giants aren't home, so it's you with the undead warrior mice. Like in "Jack and the Beanstalk", the theme is clouds or more precisely flying: there are very many wings of wrath, which you'll actually need, because sometimes you may get stuck in some balcony with no way out. Start over if you run out of wings or chaos devices and you're stuck.   For the most part I could not find weapons, so I heroically tysoned my way with the elvenwand, gauntlets and staff (yes, that's useful too even if you have the gauntlets). However, it turned out that a weapon is available near the start.   I couldn't find the exit so I gave up. It turned out it exists, but its access door is activated by a switch kilometers away.   Due to all this, the level is rather boring and annoying to play. It may be a deathmatch level for ants.
    • By printz · Posted
      An interesting level because it uses textures from other games, including Doom! However, it's not that hard or long.
    • By printz · Posted
      This seems to be a deathmatch map lightly fitted for single player. Despite the attempts for scary sounds and effects, the map is too easy, empty and free to exit.
    • By printz · Posted
      This level is pretty high quality, with good attention to detail and pacing. It's not very hard or heavy on opposition though, though you may still be glad you have items in the inventory once in awhile. The problem with this level is the rather confusing progression. It can be solved if you take your time to check the automap for clues, but won't work if you're impatient or in lack of time.   HINT: at one point you'll encounter a small wooden door behind a priest bas-relief hidden door. There's no clue whatsoever, but that door needs to be shot to open! I had to open the editor to find that out, as no information got provided about that.
    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
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