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Devoured

   (6 reviews)
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4 Screenshots

About This File

Devoured is a single level wad for DOOM II. It is meant to visually recreate the aesthetics of E2 from The Ultimate Doom.


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Bri0che

  

As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok.

Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.

 

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Zalewa

  
It's a nice, little level with open areas. Difficulty is rather low, so don't expect a huge challenge. Visuals are a bit awkward, but remain in appropriate range.

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Guest

  
Visually an above average E2 style level. While the pre-exit door itself functions as an exit, one will not really miss anything as there are no secrets and not much in the way of side areas. Worth playing if you do not mind small fairly linear levels with weaker weapons; it plays more like the first level of an episode than a stand alone level.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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