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   (13 reviews)
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5 Screenshots

About This File

These levels are moderately small and use the voodoo doll bug. Also this is VERY linear!

OCD-Doom: You must join the obsession to defeat the obsession.

Made-up Story: The Obsessive Compulsive Demon is enslaving the human race in destructive habits and you need to progress through tortuous routine while monsters attack you at almost every turn. Ultimately you are in the OCD's Lair where you must destroy the source, allowing humanity to be set free at last.

For maximum enjoyment/frustration, I recommend not saving the game except at the start of a new level.

The new levels are numbers 1 and 21-30 but Level 1 is just a message to the player and 21 is a death-exit to force you to start level 22 with just a pistol.

I welcome other authors using the technology I have developed to make bigger and better versions of this, as long as you give me due credit.

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Innovative, and with lots and lots of voodoo scripting. Proves that you can make a mapset challenging without resorting to throwing hordes of monsters at the players. Except hordes of monsters make an appaerance there too. Oh well.

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Absolutely devious

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What has this got to do with OCD? I have OCD and was compelled to delete _and_ empty the recycle bin, followed by tree hot showers to purge myself of this nauseating tripe.

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Ever wonder what it would be like to run through a sadistic gauntlet of hitting switches before time runs out and you die? Well now you can! Hit one switch makes another switch appear and the blue bar next to it lowers into the ground. When its all the way in, you die. Its more than just running to nearby switch after nearby switch, there are balance beams to test your tolerance. Its definitely memorable, but too tough to be fun.

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For what it is, it is awesome! Greatly executed and fun in a masochistic way. Full review on DW thread.

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Originality makes a memorable product. This is a very cool way of implementing a 'timer system' into Doom - If you don't get to the next switch before the blue column lowers, you're toast! The mapping leaves a little to be desired in some areas, but the first map (22) looks very nice and overall this is an enjoyable WAD. 4/5 stars, I hope to see this idea implemented in a few more maps. Fun!

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Just in time puzzles ain't my thing. Sorry, but it looks like a good map though! *shrugs* ~1/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.