Archive Maintainer :
Update to : N/A
Advanced engine needed : No
Primary purpose : Single play
Title : OCD-Doom
Filename : Ocd-doom.wad
Release date : 2nd July 2015
Author : Peter Hawes
Email Address : firstname.lastname@example.org
Other Files By Author :
Misc. Author Info : I enjoy making unconventional levels.
Description : These levels are moderately small and use the voodoo doll bug. Also this is VERY linear!
OCD-Doom: You must join the obsession to defeat the obsession.
Made-up Story: The Obsessive Compulsive Demon is enslaving the human race in destructive habits and you need to progress through tortuous routine while monsters attack you at almost every turn. Ultimately you are in the OCD's Lair where you must destroy the source, allowing humanity to be set free at last.
For maximum enjoyment/frustration, I recommend not saving the game except at the start of a new level.
The new levels are numbers 1 and 21-30 but Level 1 is just a message to the player and 21 is a death-exit to force you to start level 22 with just a pistol.
I welcome other authors using the technology I have developed to make bigger and better versions of this, as long as you give me due credit.
Additional Credits to : Everyone at ID who made the Doom/Doom II engine - I thank you especially for leaving the voodoo doll bug for me to experiment with! I thank everyone who has made good Doom/Doom II levels for the inspiration (including my older brother Stephen) and everyone who has made terrible levels for motivating me to prove I can do better.
* What is included *
New levels : 11 (Levels 22-30 are the proper levels)
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required :
* Play Information *
Game : DOOM2
Map # : Map01, Map21, Map22, Map23, Map24, Map25, Map26, Map27, Map28, Map29, Map30.
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles :
Difficulty Settings : Mainly UV but monsters have been reduced for HMP. No lower levels of difficulty.
* Construction *
Base : New from scratch
Build Time : 300+ hours at the computer, much more thinking time than that! Some of these maps date back 2 years.
Editor(s) used : DoomBuilder II
Known Bugs : If you have the original 32 platform limit, there may be a few problems (especially Level 30), I play on JDoom with a 128 platform limit, which is enough for these maps.
Also if you save the game on Level 30 the texture of a switch can reverse when you reload so that the switch looks 'used' before you use it. I have no idea what causes this.
May Not Run With : No known problems
Tested With : JDoom, with the vanilla Doom II engine (128 platform limit)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors