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Hypertek

   (8 reviews)
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5 Screenshots

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A tech-themed map for Doom 2.


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Zalewa

  
Extremely detailed map that doesn't offer much. Visuals are cluttered, and layout is rectangular and consists of rooms connected with corridors. There are some multiplayer issues that could've been avoided. Fights consist of monster invasions in tiny rooms. Grabbing a chaingun gives you hilariously harsh punishment. Author definitely has technical knowledge, but needs to improve on other aspects.

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Guest

  
Not bad at all.Just a lot of switches and that.

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geo

  
Hypertek was meh at the start, but by the end of 30 minutes of a tight maze, I left my sanity long behind. There's little room to strafe. Its a labyrinth of switches and doors. Doors that open with switches, doors that don't... Big enemies in little spaces. Enemy traps that teleport in from in front to distract you and behind to sandwich you. Visuals are a mish mash of tech vomit that puts in a lot of detail for little effect.

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Guest

  
It's not bad design-wise but the gameplay really lets it down. Lots of increasingly strong monsters appear in a small space with little movement. Doesn't really work.

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Guest

  
Very mixed bag. Author shows technical skills, and he knows how to decorate too. ATOH the map layout is too rectangular and repetitive, and the ambiance lacks originality. Gameplay suffers from the boring switchhunt. Much worse is that, due to the awfully repeatably thus predictable monster placement / popups, gameplay @ UV is maybe hard but not attractive. Not at all... IOW: playing it sadly did not give fun. Overall: 2* as encouragement, and author might seriously consider using beta testers.

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Guest

  
Looks competent but suffers from far too much "hit a switch, then another switch, then other switch which locks you in a small room with 20 monsters" gameplay.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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