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Hypertek

   (11 reviews)
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5 Screenshots

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A tech-themed map for Doom 2.


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Trupiak

  

Needs more effin ammo but ok level design

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Marlamir

  

Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.

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StormCatcher.77

  

The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.

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Zalewa

  
Extremely detailed map that doesn't offer much. Visuals are cluttered, and layout is rectangular and consists of rooms connected with corridors. There are some multiplayer issues that could've been avoided. Fights consist of monster invasions in tiny rooms. Grabbing a chaingun gives you hilariously harsh punishment. Author definitely has technical knowledge, but needs to improve on other aspects.

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Guest

  
Not bad at all.Just a lot of switches and that.

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geo

  
Hypertek was meh at the start, but by the end of 30 minutes of a tight maze, I left my sanity long behind. There's little room to strafe. Its a labyrinth of switches and doors. Doors that open with switches, doors that don't... Big enemies in little spaces. Enemy traps that teleport in from in front to distract you and behind to sandwich you. Visuals are a mish mash of tech vomit that puts in a lot of detail for little effect.

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Guest

  
It's not bad design-wise but the gameplay really lets it down. Lots of increasingly strong monsters appear in a small space with little movement. Doesn't really work.

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Guest

  
Very mixed bag. Author shows technical skills, and he knows how to decorate too. ATOH the map layout is too rectangular and repetitive, and the ambiance lacks originality. Gameplay suffers from the boring switchhunt. Much worse is that, due to the awfully repeatably thus predictable monster placement / popups, gameplay @ UV is maybe hard but not attractive. Not at all... IOW: playing it sadly did not give fun. Overall: 2* as encouragement, and author might seriously consider using beta testers.

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Guest

  
Looks competent but suffers from far too much "hit a switch, then another switch, then other switch which locks you in a small room with 20 monsters" gameplay.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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