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The Gateway Experiments Episode 5: Prime Directive

   (24 reviews)
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6 Screenshots

About This File

Bet you never thought you'd see this, eh? The next installment in the Gateway Experiments series, just in time for Doom's 22-and-a-halfth-ish Anniversary. Where's episodes 2, 3, and 4? Well, I'm not making them. I've done a George Lucas, skipped a few chapters, and tweaked Space Station Omega slightly so that it could fit in this package with the new stuff.


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Doomzilla(iddqd)

  

An awesome wad, but it seems like it's never gonna get fixed for modern GZDoom. You either have to use the Zandronum, or old GZDoom 2.0, because otherwise you won't be able to interact with two computers on map 4, and probably other stuff as well.

Screenshot_Doom_20230703_194554.png

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likes

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Guest

  
Oh my god, and episode one kept me entertained! I never thought you'd make another one.

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Should be nominated for Cacoward !!!!

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Not my cup of tea. Way too much Half-Life and RPG-inspired gameplay tropes, not enough Doom.

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I don't like rpg or dialog style.

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Absolutely beautiful!5/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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