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The Dime Birthday Level Collection

   (13 reviews)
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10 Screenshots

About This File

Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:

- Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.

All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that "From Melbourne streets, to green scythe, to near impossible maps it was all a blast." Said "near impossible map" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it.


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Demonologist

  
For a collection of birthday maps, this one is actually good. Some ehh maps (oh look, joe-ilya, the best mapper of all time, graces us with yet another divine creation; and there's also clearly offensive and crass trollmap that is 32), but also some nice and competent ones, given the gameplay-related restrictions. And kudos to Breezeep for competent Valiant ripoff, heh.

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Zalewa

  
Great WAD. Good looking levels and very challenging gameplay. It's borderline on slaughterfest, but it maintains a fair level and always gives you room to manuever. Well done, everyone.

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Guest

  
Well deserver 5 stars.

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NuMetalManiak

  
better than joebdn.wad. first few maps have really hard ass gameplay but the later maps make it better.

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Guest

  
Thoroughly enjoyed it and would happily play more maps in this vein. Short, sweet, and action-packed with a nice sprinkling of visuals too. Recommended. -TRRobin.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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