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Complex 502. Arrival

   (5 reviews)
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3 Screenshots

About This File

UAC infantry squad arrives in a remote island complex #502, located on one of the planets in the lived-in space sector. After the "incident" on Mars and the Earth it was completely abandoned. Only one-third of the attendants, security guards and management were able to escape during the invasion. The exact purpose, types of studies and other data on a set of secret ...
The detachment tasked to assess the situation, to get on the transport tunnel to the server stations and make backup copies of the surviving information on special media.
Suddenly Center loses contact with all the squad, but an hour later received an unreadable message about unidentified enemy and request for assistance. One of the foot soldiers in the reserve instructed urgently to reach the last-place output unit to communicate ...


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Guest

  
Very pretty good! It's using only standart textures, and looks very interesting! High detail desing!

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Guest

  
Interesting level that looks very realistic; the best description I can think of would be "if hoover.wad were made by Lainos or Chris Lutz". The gameplay suffers mostly from monster placement, which especially demonstrates how not to use archviles, why not to use lost souls, and that chaingunners have been overused ever since Final Doom.

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Very good job! Big map with no new textures, and DOOM2 music. Great detail and architecture (these canyons were super), gameplay was hard, I always had not enough ammo. Overall, it was worth it. -Gunsmith

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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