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Cleimos 2 (repackaged edition)

   (9 reviews)
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About This File

This is a reupload of the 1995 megawad Cleimos 2 to repackage it in a manner suitable for modern users. The original version uploaded to /idgames was a pair of ZIP files, cleim20a.zip and cleim20b.zip, each containing half of the megawad and each of which were small enough to fit on a 3½-inch floppy disk. Once both ZIPs were extracted, the user would then have to use a batch file using DOS' (and Windows') "copy /b" command to combine both halves of the WAD to create the full megawad. Because floppy disks have been obsolete for decades, this process is no longer necessary and serves only to deter non-Windows users from playing it. Thus, both halves have been combined into one file which can be used in any source port directly.

cleim20p.zip contains the complete Cleimos 2 WAD file alongside the original text file and the two GIF images, but none of the batch files or the copy of DEUSF since neither are necessary to play it in modern source ports. However, the original cleim20a.zip and cleim20b.zip, with the split WAD and all of the omitted files, are bundled with this version as well, complete with /idgames archive timestamps, for historical interest and to satisfy the permissions specified in the text file. The original two ZIPs and their text file also remain available on the archive as separate downloads.

Note that the in-game demos were recorded with Doom II v1.666, and therefore will not play correctly unless you use that version of the game executable or a source port that can emulate that version such as PrBoom-plus.


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Gato606

  
Horrible WAD, really bored with the many mazes found in the levels, stopped playing in level 17. Also, which mapper in its own judgement set the way out of a map as secrets?? It would have been a decent WAD without the annoying overload of mazes and puzzles

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valkiriforce

  
I actually really enjoyed this mapset - it's not perfect, and there were some annoying maps (map 16) but overall I found it to be rather unorthodox and enjoyable in a cutesy '94/'95 kind of way.

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Budoka

  
I had a great time with this but it's far from every Doomer's cup of tea. Many puzzles, many mazes, and lightweight opposition save for a few bigger fights(and even those aren't too hard). MAP27-30 are DM maps but show up as short bonus maps in SP mode. They're a weak climax, but so are MAP25(complete torture) and 26(short and easy). Play this if you can enjoy a more slow-paced, brain-twisting adventure.If you want the brutal, tricky dogfights of recent pwads then you shouldn't bother.

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Flammable

  
Meeh, pretty shitty, too much mazes and stupid puzzles, i dont think you should try that. Flammable4444 05.09.1025

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NuMetalManiak

  
pretty cool old-skool style set of maps. there's a few annoying puzzle and maze bits that lack any good hints though, which really brings it down. also many levels lack supplies.

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Guest

  
Uploader is lazy ass. Where is deh with level names?

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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