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Cleimos 2 (repackaged edition)

   (9 reviews)
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About This File

This is a reupload of the 1995 megawad Cleimos 2 to repackage it in a manner suitable for modern users. The original version uploaded to /idgames was a pair of ZIP files, cleim20a.zip and cleim20b.zip, each containing half of the megawad and each of which were small enough to fit on a 3½-inch floppy disk. Once both ZIPs were extracted, the user would then have to use a batch file using DOS' (and Windows') "copy /b" command to combine both halves of the WAD to create the full megawad. Because floppy disks have been obsolete for decades, this process is no longer necessary and serves only to deter non-Windows users from playing it. Thus, both halves have been combined into one file which can be used in any source port directly.

cleim20p.zip contains the complete Cleimos 2 WAD file alongside the original text file and the two GIF images, but none of the batch files or the copy of DEUSF since neither are necessary to play it in modern source ports. However, the original cleim20a.zip and cleim20b.zip, with the split WAD and all of the omitted files, are bundled with this version as well, complete with /idgames archive timestamps, for historical interest and to satisfy the permissions specified in the text file. The original two ZIPs and their text file also remain available on the archive as separate downloads.

Note that the in-game demos were recorded with Doom II v1.666, and therefore will not play correctly unless you use that version of the game executable or a source port that can emulate that version such as PrBoom-plus.


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Gato606

  
Horrible WAD, really bored with the many mazes found in the levels, stopped playing in level 17. Also, which mapper in its own judgement set the way out of a map as secrets?? It would have been a decent WAD without the annoying overload of mazes and puzzles

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valkiriforce

  
I actually really enjoyed this mapset - it's not perfect, and there were some annoying maps (map 16) but overall I found it to be rather unorthodox and enjoyable in a cutesy '94/'95 kind of way.

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Budoka

  
I had a great time with this but it's far from every Doomer's cup of tea. Many puzzles, many mazes, and lightweight opposition save for a few bigger fights(and even those aren't too hard). MAP27-30 are DM maps but show up as short bonus maps in SP mode. They're a weak climax, but so are MAP25(complete torture) and 26(short and easy). Play this if you can enjoy a more slow-paced, brain-twisting adventure.If you want the brutal, tricky dogfights of recent pwads then you shouldn't bother.

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Flammable

  
Meeh, pretty shitty, too much mazes and stupid puzzles, i dont think you should try that. Flammable4444 05.09.1025

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NuMetalManiak

  
pretty cool old-skool style set of maps. there's a few annoying puzzle and maze bits that lack any good hints though, which really brings it down. also many levels lack supplies.

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Guest

  
Uploader is lazy ass. Where is deh with level names?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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