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Prototype

   (12 reviews)
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6 Screenshots

About This File

Episode 4 is my favorite episode of Ultimate Doom, so I decided to start making my own mapset for it. I originally planned to make all 9 maps but unfortunately work got in the way, so here we are with 4 (Technically 5) maps.


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cs99cjb

  
The first two maps are alright but a bit of a slog. The 2nd map is the weakest but it's worth persevering; this WAD hits its stride on the 3rd and 4th. Most took me about 9 minutes. It's easy to get cornered by a horde on map 3, which was the first to get my pulse racing. The next is intricate but never cryptic. Unfortunately Cacodemons and pop-up monsters are overused. Lighting and texturing quality is consistent but never spectacular. Some nice room designs but it's mostly spartan. Interesting secrets.

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ArmouredBlood

  
Some short, solid, but not spectacular maps for Ultimate Doom in the style of e4. Worth a look.

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NuMetalManiak

  
nah it's not good. very strange layouts that actually aren't too bad, it's just that overall combat is not enjoyable. E4M1 in particular you rely entirely on the chaingun which isn't that good (although there's a shotgun in a secret at the beginning).

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Salt-Man Z

  
Loved this set! E4M4 in particular is an absolute rush.

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Zalewa

  
The action is pretty tense, but the maps somehow don't feel right. They feel weird and they're cumbersome to navigate. There's some tediousness with fighting hordes with puny weapons, but it's not much and you do get plenty of rockets to deal with tougher enemies. I'd say this isn't a bad WAD, but I was more annoyed by it than enjoyed it.

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Guest

  
Mixed bag. Some of the levels are good (like E4M4) while the middle two maps in particular are not as good and seem like not as much thought went into them. An appreciated release nonetheless, there's enough here to justify putting out what was finished.

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Guest

  
Pretty darn good!

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Guest

  
Sort-of slaughter attempt. Map45 is clearly a joke. Maps 41-44 are built on crampedness, darkness and/or fog. Having said that, 41 & 42 basically don't look that bad, but the others are simply not good. Fights @ UV are generally based on FH & imp snipers, and popups of a lót of cacos. A few barons add to this. Overall terms like predictability, variationness and boredom describe the action which was supposed to be called gameplay. 1* + some extra for the effort makes a very small 2*.

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geo

  
This is a pack of 4 levels with some sort of special 5th that I assume you're supposed to die. What makes it rare is the vertical of a lot of it. Lots of mountain walls, arena pits, falling into caverns sort of thing. Overall the levels feel creative for one reason or another. Caverns look good and detailed.

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Guest

  
Awful action all around, shotgunning hordes of cacos and barons with just your shotgun and chaingun is no challange, just tideous action, the only good map is E4M4 and it's the last one.

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Glaice

  
These have a good E4 feeling with the mix of rock, GSTONE and WOOD textures, not to mention the difficulty is near or on par with id's episode.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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