Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Prototype

   (12 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Episode 4 is my favorite episode of Ultimate Doom, so I decided to start making my own mapset for it. I originally planned to make all 9 maps but unfortunately work got in the way, so here we are with 4 (Technically 5) maps.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

cs99cjb

  
The first two maps are alright but a bit of a slog. The 2nd map is the weakest but it's worth persevering; this WAD hits its stride on the 3rd and 4th. Most took me about 9 minutes. It's easy to get cornered by a horde on map 3, which was the first to get my pulse racing. The next is intricate but never cryptic. Unfortunately Cacodemons and pop-up monsters are overused. Lighting and texturing quality is consistent but never spectacular. Some nice room designs but it's mostly spartan. Interesting secrets.

Share this review


Link to review
ArmouredBlood

  
Some short, solid, but not spectacular maps for Ultimate Doom in the style of e4. Worth a look.

Share this review


Link to review
NuMetalManiak

  
nah it's not good. very strange layouts that actually aren't too bad, it's just that overall combat is not enjoyable. E4M1 in particular you rely entirely on the chaingun which isn't that good (although there's a shotgun in a secret at the beginning).

Share this review


Link to review
Salt-Man Z

  
Loved this set! E4M4 in particular is an absolute rush.

Share this review


Link to review
Zalewa

  
The action is pretty tense, but the maps somehow don't feel right. They feel weird and they're cumbersome to navigate. There's some tediousness with fighting hordes with puny weapons, but it's not much and you do get plenty of rockets to deal with tougher enemies. I'd say this isn't a bad WAD, but I was more annoyed by it than enjoyed it.

Share this review


Link to review
Guest

  
Mixed bag. Some of the levels are good (like E4M4) while the middle two maps in particular are not as good and seem like not as much thought went into them. An appreciated release nonetheless, there's enough here to justify putting out what was finished.

Share this review


Link to review
Guest

  
Pretty darn good!

Share this review


Link to review
Guest

  
Sort-of slaughter attempt. Map45 is clearly a joke. Maps 41-44 are built on crampedness, darkness and/or fog. Having said that, 41 & 42 basically don't look that bad, but the others are simply not good. Fights @ UV are generally based on FH & imp snipers, and popups of a lót of cacos. A few barons add to this. Overall terms like predictability, variationness and boredom describe the action which was supposed to be called gameplay. 1* + some extra for the effort makes a very small 2*.

Share this review


Link to review
geo

  
This is a pack of 4 levels with some sort of special 5th that I assume you're supposed to die. What makes it rare is the vertical of a lot of it. Lots of mountain walls, arena pits, falling into caverns sort of thing. Overall the levels feel creative for one reason or another. Caverns look good and detailed.

Share this review


Link to review
Guest

  
Awful action all around, shotgunning hordes of cacos and barons with just your shotgun and chaingun is no challange, just tideous action, the only good map is E4M4 and it's the last one.

Share this review


Link to review
Reisal

  
These have a good E4 feeling with the mix of rock, GSTONE and WOOD textures, not to mention the difficulty is near or on par with id's episode.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×