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Control Center

   (12 reviews)
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About This File

Control Center is a map I made some weeks ago, based on the 90's mapping style. Some areas might even remind you of some places in the original Ultimate Doom episodes. The theme of the map is a base, very similar to the ones in the first episode of Ultimate Doom, Knee-Deep In The Dead.


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Meril

  
Decent oldschool map. Easy as hell even on UV. It's really feels like playing orginal doom E1.

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trrobin

  
I though it was pretty good. Definitely better than others are saying. Sure you have to alk a fair bit, but importantly, the action is well done and keeps it fun.

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Zalewa

  
A mix of rooms taken directly from Doom 1. Visually, the map is decent and comparable to the visuals of the original E1. Gameplay sucks, though. You can go down a very long path only to discover that you need a key at the end and need to backtrack. Fights consist of shooting low-tier hitscanners with shotgun and chaingun. This level is boring.

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Guest

  
I enjoyed this. It really does feel like the original game. Felt very familiar. Good looking map.

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Guest

  
Damn, it's the mess of episode 1! Cool! My custom monsters whipped my ass, even with my current ally items. This inspires me to make more ally items. ~4/5

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Guest

  
Level somewhere between a clone based on, and a ripoff of, E1M1, E1M2, E1M7 and E2M2. It looks and feels quite similar to the originals, and sadly adds about nothing. I have no idea who is waiting for this after 21.5 years, but as author clearly has spent some effort in this: 2*.

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Guest

  
^ It's walk in park for relatively experienced player. No tough monsters, no deadly ambushes. Really experienced should play this on -fast even in FDA, otherwise it will be boring, IMO. Design reminds me Rex Claussen phobos-v.wad for huge spaces and some distorted proportions. /hth

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geo

  
Have you ever wanted to play through the best parts of e1 and some of e2 and make them bigger? Have you thought after 20 years they're too easy and you need to amp up the challenge with more imp sentries, less ammo, and rare health, then this map is for you. Its tough.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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