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Innocence: The New Technology

   (19 reviews)
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5 Screenshots

About This File

A 9 level wad for Doom II. This is a project by Team DIS; made up of Jazzmaster, Jimmy, PRIMEVAL and Blindspot Software. This mapset was done in the spirit of TNT: Evilution.

Mapper Credits Map 1-2: Jazzmaster Map 3: PRIMEVAL, Jazzmaster MAP 4-6: Jazzmaster MAP 7: Jimmy MAP 8: Jazzmaster MAP 9: Blindspot Software, Jazzmaster


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Gallic00

  

Another good mapset.  Maps were slightly larger than the previous innocences.

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NuMetalManiak

  
that was cool

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Guest

  
3 stars.

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Guest

  
The ratings above mine are honestly WAY too high. I dunno if these are all bros giving their friends a pat on the back or what, but most of these maps are pretty average. There's nothing too hideous here, and the gameplay is ok, but I see a lot of 5-star ratings being given for a wad that isn't even in the same universe as a truly legendary wad(AV, Eternal DOOM, etc.). 3/5 stars.

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Guest

  
First of all, I suspect an error in the text file. The author for Map07 was not given, don't know if this was an accident or not, but looking at the design it seems quite clear a different author made Map07. I bet Map07 was Jimmy's, not Map08 as the text file claims. Anyways, the maps are all decent (3-3.5 star material) but Map07 is excellent and bumps the score up to 4. Worth looking into overall, and definitely you don't want to miss Map07.

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Guest

  
I enjoyed the other previous entries so I knew this had to be good. I wasn't disappointed in the least. Hope to see another one of these soon.

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Guest

  
Splendid work chaps. Would be very eager to play more from your team, bravo! 5 stars from me. -TRRobin.

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Guest

  
wow, just wow! great to see zdoom effects in mostly OS theme maps. This whole thing is a blast.

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Guest

  
Works for me.

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Guest

  
Almost TNT's!

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Guest

  
Wow this stuff is impressive. It's clear a lot of hard work went into this. Download and see for yourself.

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Doomkid

  
Simply put, this is awesome.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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