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Innocence: The New Technology

   (19 reviews)
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About This File

A 9 level wad for Doom II. This is a project by Team DIS; made up of Jazzmaster, Jimmy, PRIMEVAL and Blindspot Software. This mapset was done in the spirit of TNT: Evilution.

Mapper Credits Map 1-2: Jazzmaster Map 3: PRIMEVAL, Jazzmaster MAP 4-6: Jazzmaster MAP 7: Jimmy MAP 8: Jazzmaster MAP 9: Blindspot Software, Jazzmaster


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Gallic00

  

Another good mapset.  Maps were slightly larger than the previous innocences.

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NuMetalManiak

  
that was cool

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Guest

  
3 stars.

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Guest

  
The ratings above mine are honestly WAY too high. I dunno if these are all bros giving their friends a pat on the back or what, but most of these maps are pretty average. There's nothing too hideous here, and the gameplay is ok, but I see a lot of 5-star ratings being given for a wad that isn't even in the same universe as a truly legendary wad(AV, Eternal DOOM, etc.). 3/5 stars.

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Guest

  
First of all, I suspect an error in the text file. The author for Map07 was not given, don't know if this was an accident or not, but looking at the design it seems quite clear a different author made Map07. I bet Map07 was Jimmy's, not Map08 as the text file claims. Anyways, the maps are all decent (3-3.5 star material) but Map07 is excellent and bumps the score up to 4. Worth looking into overall, and definitely you don't want to miss Map07.

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Guest

  
I enjoyed the other previous entries so I knew this had to be good. I wasn't disappointed in the least. Hope to see another one of these soon.

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Guest

  
Splendid work chaps. Would be very eager to play more from your team, bravo! 5 stars from me. -TRRobin.

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Guest

  
wow, just wow! great to see zdoom effects in mostly OS theme maps. This whole thing is a blast.

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Guest

  
Works for me.

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Guest

  
Almost TNT's!

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Guest

  
Wow this stuff is impressive. It's clear a lot of hard work went into this. Download and see for yourself.

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Doomkid

  
Simply put, this is awesome.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only gives minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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