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Skirmish One-on-One Duel

   (8 reviews)
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5 Screenshots

About This File

A project that has been in work for quite a long time now, but now comes to its finishing point. This pack contains twenty new maps testing a player's skill and brainplay. With varying skill curves, layouts, themes (some themes or layouts may seem a bit familiar, but all are from scratch!), and play styles this pack has a bit of something for every multiplayer DooMer.


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Guest

  
It does run in odamex actually, Really good for small ffa as well as duel

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Guest

  
Yea but does it run on odamex?

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Combinebobnt

  
Been waiting for the next dwango wad to come out for a while now, glad to see it's only gotten better.

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Guest

  
Very good solid maps that are inspired by Dwango, put's uptight DM to shame, 5 starts

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Doomkid

  
Damn good. Maps have great flow, thoughful item placement and a perfect mix of fresh and oldschool textures. You'll find inspiriation from several other great WADs out there, but with a unique twist. Map13 is very neat and Map02 is my favorite because fuck you i'm an OSfag. Also, wtf lern 2 map

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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