Advanced engine needed : Engines that support multiplayer and BooM mapping
functions (preferably Zandronum).
Primary purpose : Deathmatch
Title : Skirmish One-on-One Duel
Filename : Skirmish1on1.wad
Release date : 7/16/15
Author : Argent Agent [A.K.A. Zakurum]
Email Address : email@example.com
Other Files By Author : Maps for Don't Be A Bitch Last Man Standing,
Superfast Mapping Series.
Description : A project that has been in work for quite a long
time now, but now comes to its finishing point.
This pack contains twenty new maps testing a
player's skill and brainplay. With varying skill
curves, layouts, themes (some themes or layouts may
seem a bit familiar, but all are from scratch!),
and play styles this pack has a bit of something
for every multiplayer DooMer.
Additional Credits to : Ru5tK1ng and Combinebobnt for putting up with
vigorous (and sometimes spontaneous) testing
schedules and for giving criticism and pieces of
advice since the very first map. Credit as well
goes to all of the other testers and randoms out on
the servers of Zandronum!
For detailed resource information, map information,
and more information on testers, check the enclosed
credits lump contained herein this wad file.
* What is included *
New levels : Yes (Twenty)
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, CREDITS
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP20
Single Player : Player starts only
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : Duel (One-on-One Deathmatch) primarily, 2v2 Team
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Two Years (accounting for hiatus time)
Editor(s) used : GZDooM Builder, DooM Builder II, SLADE 3, XWE
Known Bugs : May be minor graphical oddities in Odamex
(uncertain about ZDaemon) and a few other ports.
Otherwise, no!! That's what testing is for!
May Not Run With : Vanilla DooM and any ports that don't support BooM
Tested With : Zandronum extensively, Odamex barely (only to check
MAPINFO correctness and support for BooM
Functions). Untested with ZDaemon though it should
work with it.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.best-ever.org/