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Junction Station

   (12 reviews)
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4 Screenshots

About This File

This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.


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mun

·

  

A great techbase-themed level with a cool E1-style design. It's fun to plow through the level despite using the weak monsters from Doom 2. Exploration is also rewarding, and barrels are always welcomed.

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Zalewa

  
Gives off an E1 vibe despite of being a Doom 2 map. Fights consist of clusters of low-tier monsters (which makes them feel a bit off) and the only weapons provided are those that can be found in E1. A lot of wide, open areas, and also a not too complicated computer maze. Moderate length, fine visuals. This is a good level.

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franckFRAG

  
Very plaisant and funny level :) I'm curious to see your next realizations. fF.

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Guest

  
good map

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Guest

  
E1-style techbase level. Pros: varying layout, consistent architecture & texture use, use of barrels, about 20 minutes gameplay @ UV, looks like care has been put in this. Cons: awfully rectangular, ambiance is too unoriginal after 20 years of DooM1 remakes, nowadays dark areas + spectres = yawn, fights are too repetitive, sniper-based and way too easy - and after finding the berserk it's a complete POC. Overall: not bad at all, author shows promise, but playing it did not give any exciting moment.

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Guest

  
Easy level with some nearly obvious secrets and an awful lot of ammunition (or maybe I just used the chainsaw and berserk more than intended) but very well designed and great fun.

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Guest

  
A good level on it's own but for a first map I think it's great. Played through it twice and found things I didn't the first time. The author understands things such as multiple paths, the level opening up and different angles of monster attack. Main criticism would be the lighting could use more detail but overall I think it's a good level and I would play more maps by this author. - Cauldron.

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MathsDevil

  
A well-presented map with everywhere looking decent or better, no ugliness. Plenty of action to be had, took me 30 minutes to complete. For my taste, would like more sadistic monster traps, also I felt barrels were overused. Overall, good entertainment.

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  • File Reviews

    • By Woolie Wool · Posted
      Did you like doom2.wad? This is like doom2.wad, only harder. In that respect, D2TWID succeeds quite handily.   That said, I find the maps are good in pretty much inverse proportion to how "experimental" they are, "experimental" being a euphemism for "forget everything the community has learned since 1994 on what makes maps fun to play" or "relive Sandy Petersen's worst ideas". There are many great maps like 3, 6, 11, 13, 15, 18, 23, and 29 that have either fast, fluid combat, rewarding exploration, or both, interspersed with "experimental" maps like 5, 9, 10, 19, 24, and 28 that "experiment" with every possible way to annoy and frustrate the player--mandatory treks across damaging floors sans radsuit, health-tax teleports into crowds of enemies at close range, irritating teleport puzzles, heinous Pain Elemental spam encounters (the entire wad could be treated as a course in how not to use Pain Elementals), awkward platforming, hideous texture combinations. Overall this map has more highs than lows but the lows can get really, really low.
    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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