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Junction Station

   (12 reviews)
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4 Screenshots

About This File

This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.


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mun

·

  

A great techbase-themed level with a cool E1-style design. It's fun to plow through the level despite using the weak monsters from Doom 2. Exploration is also rewarding, and barrels are always welcomed.

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Zalewa

  
Gives off an E1 vibe despite of being a Doom 2 map. Fights consist of clusters of low-tier monsters (which makes them feel a bit off) and the only weapons provided are those that can be found in E1. A lot of wide, open areas, and also a not too complicated computer maze. Moderate length, fine visuals. This is a good level.

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franckFRAG

  
Very plaisant and funny level :) I'm curious to see your next realizations. fF.

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Guest

  
good map

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Guest

  
E1-style techbase level. Pros: varying layout, consistent architecture & texture use, use of barrels, about 20 minutes gameplay @ UV, looks like care has been put in this. Cons: awfully rectangular, ambiance is too unoriginal after 20 years of DooM1 remakes, nowadays dark areas + spectres = yawn, fights are too repetitive, sniper-based and way too easy - and after finding the berserk it's a complete POC. Overall: not bad at all, author shows promise, but playing it did not give any exciting moment.

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Guest

  
Easy level with some nearly obvious secrets and an awful lot of ammunition (or maybe I just used the chainsaw and berserk more than intended) but very well designed and great fun.

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Guest

  
A good level on it's own but for a first map I think it's great. Played through it twice and found things I didn't the first time. The author understands things such as multiple paths, the level opening up and different angles of monster attack. Main criticism would be the lighting could use more detail but overall I think it's a good level and I would play more maps by this author. - Cauldron.

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MathsDevil

  
A well-presented map with everywhere looking decent or better, no ugliness. Plenty of action to be had, took me 30 minutes to complete. For my taste, would like more sadistic monster traps, also I felt barrels were overused. Overall, good entertainment.

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  • File Reviews

    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
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