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Junction Station

   (12 reviews)
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4 Screenshots

About This File

This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.


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mun

·

  

A great techbase-themed level with a cool E1-style design. It's fun to plow through the level despite using the weak monsters from Doom 2. Exploration is also rewarding, and barrels are always welcomed.

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Zalewa

  
Gives off an E1 vibe despite of being a Doom 2 map. Fights consist of clusters of low-tier monsters (which makes them feel a bit off) and the only weapons provided are those that can be found in E1. A lot of wide, open areas, and also a not too complicated computer maze. Moderate length, fine visuals. This is a good level.

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franckFRAG

  
Very plaisant and funny level :) I'm curious to see your next realizations. fF.

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Guest

  
good map

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Guest

  
E1-style techbase level. Pros: varying layout, consistent architecture & texture use, use of barrels, about 20 minutes gameplay @ UV, looks like care has been put in this. Cons: awfully rectangular, ambiance is too unoriginal after 20 years of DooM1 remakes, nowadays dark areas + spectres = yawn, fights are too repetitive, sniper-based and way too easy - and after finding the berserk it's a complete POC. Overall: not bad at all, author shows promise, but playing it did not give any exciting moment.

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Guest

  
Easy level with some nearly obvious secrets and an awful lot of ammunition (or maybe I just used the chainsaw and berserk more than intended) but very well designed and great fun.

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Guest

  
A good level on it's own but for a first map I think it's great. Played through it twice and found things I didn't the first time. The author understands things such as multiple paths, the level opening up and different angles of monster attack. Main criticism would be the lighting could use more detail but overall I think it's a good level and I would play more maps by this author. - Cauldron.

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MathsDevil

  
A well-presented map with everywhere looking decent or better, no ugliness. Plenty of action to be had, took me 30 minutes to complete. For my taste, would like more sadistic monster traps, also I felt barrels were overused. Overall, good entertainment.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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