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Base of Tribute v1.1.9

   (19 reviews)
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10 Screenshots

About This File

This is a WAD I made for my friends and everyone that inspired me to make Doom WAD playthrough videos on YouTube, and this goes for people like Darsycho and Omegalore. It is a 1 map WAD that contains a credits as well, and it has new monsters from Realm667. I hope you enjoy the map as it is for all my subscribers and viewers on YouTube.

This is a newer version of the WAD. Read changelog.txt for what's new in this version.


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Guest

  
Mediocre in all cases. Utilizes customized monsters and textures. Gameplay is stupidly unfair at the beginning unless you use 'give supershotgun' cheat. You're given this weapon way too far in the map. Progression is room-to-room and layouts are rectangular. Lots of backtracking and dead-ends. Visuals range from eye sore to decent. Mapper tries to implement some interesting ideas, but they fail at execution. This map isn't terrible, it's just not good.

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Guest

  
It's not bad. If you don't mind running from one switch to another and scarce ammo in the beginning. I actually liked new modified bosses and other monsters. Especially cute little cacos. Almost too cute to kill.

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Guest

  
This WAD is one of my favorites due to the style and look of the entire map. The map is huge and took me almost an hour to complete. There are some points where you find yourself walking in circles, but those points were few and far between for me. This map has a lot of its difficulty rooted in the lack of armor. The lack of armor makes the level much harder, not to mention the Realm667 enemies. Overall, this map is beautiful, with amazing music and great length. 4/5

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Guest

  
You all must have either terrible taste in layout and architecture, or you're all just good skype friends upvoting themselves, because it's always the samr names on each other's maps. Also, useless ammo placement due to the lack of corresponding weapons. Hate to say it, but this is way out of your league and even worse then your wad reviews, as well as all the terrywads you oh so graciously advertise.

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Guest

  
It was a pretty good Map, I loved the Detail and new Enemies to spice up the gameplay, It's quite difficult though, and can take alot of saves to complete, but other then that. It's pretty damn good, but my problems with It Is that I spotted a texture problem with some boxes, It was sometimes a little boring and like I said, It's a little hard, but I give It four stars for the effort and Detail that was put Into It. -TheRevenant360

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Stuffy Junk

  
Great wad! I haven't quite beat it yet but so far it's good!

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DoomTheRobot

  
Very detailed map with new monsters in it. There is lots of open space in it, and it's pretty hard, but in a good way. The only issue I had in the beginning was that there was little to no shotgun ammo until you quickly go into the other rooms and find them. But other than that, it was very well done!

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ThePlamzJoker

  
A good WAD with many interesting rooms and qualities.

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Guest

  
Very Very well done, is a great experience with friends! Had a great time, I don't understand the bad reviews, this is not poor layout, very well done I can't stress enough.

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Yuki Senmatsu

  
Kinda hard, but worth playing 4/5. Looking forward for full version -Omegalore

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Guest

  
Sorry, but this map has poor layout, almost no ambiance, and irritatingly bad monster placement / gameplay. On top of that, it also contains the head of terrywad author nambona890... Overall this is not worth a download. A half * for the effort only.

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Guest

  
one of the worst. there are some cubical room . 10,000 that monster . That's it. ten children are planned.

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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