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kusok(Kurashiki's kuso map)

   (33 reviews)
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Zahid

  
Excellent wad..both maps are fun but map 2 is epic..detailing is superb overall...catchy gameplay and atmosphere both makes it a modern classic...that av/bfg secret is so imaginative..feels like a real secret place in map unlike standards concept i.e just a regular place with a secret entry...

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Guest

  
That Archvile secret! Unko!! Fantastic miniwad, 10 out of 10 Wans. - CakeDog

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Zalewa

  
The first map is somewhat average, although definitely on the better side. Texture choices form a bit of a bland palette in my view and the architecture appears a bit basic. Second map amends flaws of the first one and provides good gameplay flow. In overall, this WAD is nice.

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Guest

  
good wad

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Guest

  
Classic Doom feeling (tech-base) with bigger and much more complex maps! Map02 was very confusing and destroyed the fun for me a bit. I still give it 5* because the author did a great job. Take your time and PLAY IT! (For me it is Cacoward material)

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Guest

  
Really fun, really difficult (a good thing!). Level 2 really kicked my ass

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Guest

  
It's pretty good for a first map. So many Chaingunners though ;_; Also, too much backtracking for my taste.

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Guest

  
I really don't have much to say but this was really fun.

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Guest

  
lol, "kusok" means "piece" or "chunk" in russian

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Guest

  
colorful details, but unfortunately, it won't work for those having problems with sectorvilles (lagged out on second map *shrugs*). ~4/5

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rkleef

  
I agree. This is extremely well done. Heads up for this levels. It is hard to beat, but not too hard. Five stars and I am looking forward to see more from you.

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Guest

  
Impressive! These are seriously well made maps, especially map 02. A really nice progression through the maps, lots of detail, nice steepness at parts, good monster and ammo placement. I can't fault it to be honest. I look forward to any other maps you do now. 5 stars well and truly deserved! -TRRobin.

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Guest

  
Amazing level design + hard but fair fights + good pickup placing = great wad. Make more of this please. -Soundwave.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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