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Power Metal

   (17 reviews)
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About This File

Power Metal - Because it's less Heavy than Black Metal.

Power Metal is a large level for Doom 2 dedicated for single player and cooperative play in limit removing source-ports with classic settings in mind. It has nearly 1000 monsters and can take about 1 hour to beat on Ultra-Violence.

Power Metal uses Freedoom textures for better ambiance. Freedoom license file should be included within the archive in which this WAD comes in and it's also incorporated into the .WAD file itself. You can open the .WAD file and view the license with WAD editing program such as SLADE.

Jumping and crouching must be disabled for this map or else players may be able to skip certain areas and break the intended gameplay. A MAPINFO lump has been incorporated for ZDoom-based source-ports that enforces these rules. In my opinion there are also no areas where freelook would be necessary and I prefer to play without it wherever possible, but that's up to you.

Difficulty levels are implemented in a way that easy difficulties disable large portion of enemies, while "Hurt me plenty" only disables a few of them that I thought could be decisive to player's approach to health and ammo conservation.


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Guest

  
Impressive actually. It's okay IMO to up the difficulty a lot. I had fun destroying the demons (and dying) :)

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Guest

  
challengable map

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Guest

  
Technically quite good, but on places way too repetitive or just to simple architecture, and the gameplay is much too repetitive and leans way too much on snipers and slaughtery monster overdoses, which makes playing the adventure quickly just unattractive. 4* for the map + 1* for the gameplay makes small 3*. If this level would have been cut in half, and gets smart and varying gameplay instead of gameplay based on an overdosis monsters, I would have given solid 4*.

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Guest

  
wide open areas, often cnp-design... too much time-consuming to get to situations which are entertaining, not good not bad

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Demonologist

  
Average design that reminds of early 2000s, and gameplay is an unrepentant grind in HR2's worst traditions. Monsters are just randomly thrown in bunches everywhere and don't serve any real parpose whatsoever.

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Guest

  
The new sprites seem out of place, they just don't fit. Didn't finish the map as it was too repetitive over time and monster placement felt random most of the time, like they weren't used strategically but just tossed into the rooms. Reminds me of my first Doom2 maps.

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Guest

  
Huge, hard level. Has solid squads of revenants, barons and arachnotrons even from start! Despite this, gameplay is very balanced, there are always some ammo and health somewhere in the crannies. Freedoom textures suit good with original Doom monsters, the level is well-detailed. I give Power Metal five stars with no doubt.

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Doomkid

  
Massive map. I haven't beat it but I've saved partway through. The beginning bit was a little repetitive visually but the rest of the map looks stellar. Had trouble on UV, but it seems as though difficulty levels are implemented because I am finding it a little easier on HMP. Overall fun stuff, definitely will try this in a cooperative server.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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