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Power Metal

   (17 reviews)
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About This File

Power Metal - Because it's less Heavy than Black Metal.

Power Metal is a large level for Doom 2 dedicated for single player and cooperative play in limit removing source-ports with classic settings in mind. It has nearly 1000 monsters and can take about 1 hour to beat on Ultra-Violence.

Power Metal uses Freedoom textures for better ambiance. Freedoom license file should be included within the archive in which this WAD comes in and it's also incorporated into the .WAD file itself. You can open the .WAD file and view the license with WAD editing program such as SLADE.

Jumping and crouching must be disabled for this map or else players may be able to skip certain areas and break the intended gameplay. A MAPINFO lump has been incorporated for ZDoom-based source-ports that enforces these rules. In my opinion there are also no areas where freelook would be necessary and I prefer to play without it wherever possible, but that's up to you.

Difficulty levels are implemented in a way that easy difficulties disable large portion of enemies, while "Hurt me plenty" only disables a few of them that I thought could be decisive to player's approach to health and ammo conservation.


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Guest

  
Impressive actually. It's okay IMO to up the difficulty a lot. I had fun destroying the demons (and dying) :)

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Guest

  
challengable map

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Guest

  
Technically quite good, but on places way too repetitive or just to simple architecture, and the gameplay is much too repetitive and leans way too much on snipers and slaughtery monster overdoses, which makes playing the adventure quickly just unattractive. 4* for the map + 1* for the gameplay makes small 3*. If this level would have been cut in half, and gets smart and varying gameplay instead of gameplay based on an overdosis monsters, I would have given solid 4*.

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Guest

  
wide open areas, often cnp-design... too much time-consuming to get to situations which are entertaining, not good not bad

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Demonologist

  
Average design that reminds of early 2000s, and gameplay is an unrepentant grind in HR2's worst traditions. Monsters are just randomly thrown in bunches everywhere and don't serve any real parpose whatsoever.

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Guest

  
The new sprites seem out of place, they just don't fit. Didn't finish the map as it was too repetitive over time and monster placement felt random most of the time, like they weren't used strategically but just tossed into the rooms. Reminds me of my first Doom2 maps.

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Guest

  
Huge, hard level. Has solid squads of revenants, barons and arachnotrons even from start! Despite this, gameplay is very balanced, there are always some ammo and health somewhere in the crannies. Freedoom textures suit good with original Doom monsters, the level is well-detailed. I give Power Metal five stars with no doubt.

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Doomkid

  
Massive map. I haven't beat it but I've saved partway through. The beginning bit was a little repetitive visually but the rest of the map looks stellar. Had trouble on UV, but it seems as though difficulty levels are implemented because I am finding it a little easier on HMP. Overall fun stuff, definitely will try this in a cooperative server.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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