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The Night Train

   (15 reviews)
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About This File

The Marine Has Returned From The Usual, But Then He Realizes The Trouble Has Followed Him Onto The Rails!

He Must Get To The Front And Stop The Train.

*Part Of An Upcoming Megawad*


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Quagsire

  
Updating this tbh, gonna look a bit better, gonna have more difficulty too. Gonna fix some stuff too.

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Guest

  
nice and short

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Zalewa

  
There's not much to say about this one. It's a train level. It's short and straight-forward. Combats are fairly easy as you can always retreat and pick off enemies from distance. As a part of a megawad it wouldn't be bad as a transit level of sorts, but as a single map it doesn't offer much. Crate textures get cut off by the sky.

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nxGangrel

  
Right off the bat this reminded me of Towninfection (except this was more memorable). The level was simple and straightforward and not a bad start for a wad/mod.

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Guest

  
Fun map, can't wait to see the rest

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Guest

  
In essence this is a very small, simple and strictly lineair level with only a few fights. For adding difficulty @ UV, author uses some sudden popups and a cybie (inside a small wagon, how original :yawn:). It looks not too bad, but it is way too short, and the gameplay leaves too much for earning 3*.

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Yuki Senmatsu

  
I liked it. Doing a video review soon, man.

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Guest

  
Cha-cha-cha-BOOGIE. (I know, just as predictable as this level). A linear train level with under 30 enemies. No real faults aside from being very small and linear even for what it is (compare to the train level in Blood, with many side rooms and 3d floors, for instance). Would be fine if expanded or used as a short interlude in an episode. Deserves two stars but gets three just because I like to see ACS used for something other than a Terry trap for a change.

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Tritnew

  
Pretty much a very average WAD, but I like how the Train moves and all (Obviously), but hopefully enderkevin13 Improves with his other WADs or makes a new version of this WAD that's better.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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