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DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

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13 Screenshots

About This File

This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.


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everennui

  
Some day I'll use DOSbox and give this a whirl. Good to have.

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Guest

  
Doom was at a fork in the road, RPG or more action? Glad they went the action route but I wonder what Tom Hall's Doom woulda been like.

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Avoozl

  
'Tis was a legendary release.

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DoomTheRobot

  
I've never been so excited for an alpha game before. This is quite the legend we have here.

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Yuki Senmatsu

  
NICE! I wondered if there was a v3 of this. jammin'!

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Guest

  
Oh my god,I was dying to see this and now its here, THANKS!

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sluggard

  
Thanks for finding legendary stuff always :D .

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Chainie

  
I crying now.Thank you for most beatyful thing ever.:'D

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mrthejoshmon

  
Another DoS beta for the collection :D

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Guest

  
very niiice

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Tritnew

  
Oh God, Yes. Possibly one of the bestest finds so far, this deserves the rating Legendary.

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Guest

  
Han must've lost his autographed copies of doom's hintbooks when this leaked. I'd hate to be Han right now.

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AxelMoon

  
Absolutely Legendary.

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Doomkid

  
WOW, a new Alpha all these years later?! Who knows, maybe the version between 0.5 and PR will be released soon :)

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Quasar

  
You need to see this. Easily the most interesting pre-release build beside the press release version.

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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