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DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

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13 Screenshots

About This File

This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.


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everennui

  
Some day I'll use DOSbox and give this a whirl. Good to have.

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Guest

  
Doom was at a fork in the road, RPG or more action? Glad they went the action route but I wonder what Tom Hall's Doom woulda been like.

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Avoozl

  
'Tis was a legendary release.

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DoomTheRobot

  
I've never been so excited for an alpha game before. This is quite the legend we have here.

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Yuki Senmatsu

  
NICE! I wondered if there was a v3 of this. jammin'!

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Guest

  
Oh my god,I was dying to see this and now its here, THANKS!

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tempdecal.wad

  
Thanks for finding legendary stuff always :D .

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Сhaingunner

  
I crying now.Thank you for most beatyful thing ever.:'D

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mrthejoshmon

  
Another DoS beta for the collection :D

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Guest

  
very niiice

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Tritnew

  
Oh God, Yes. Possibly one of the bestest finds so far, this deserves the rating Legendary.

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Guest

  
Han must've lost his autographed copies of doom's hintbooks when this leaked. I'd hate to be Han right now.

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BillyBlaze

  
Absolutely Legendary.

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Doomkid

  
WOW, a new Alpha all these years later?! Who knows, maybe the version between 0.5 and PR will be released soon :)

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Quasar

  
You need to see this. Easily the most interesting pre-release build beside the press release version.

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  • File Reviews

    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
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