DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

   (30 reviews)
Sign in to follow this  
Followers 0

13 Screenshots

Author

id Software

About This File

This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.

Credits

Robert Morgan, Braden Obrzut




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

everennui

  • 5
  
Some day I'll use DOSbox and give this a whirl. Good to have.

Share this review


Link to review

  • 5
  
Doom was at a fork in the road, RPG or more action? Glad they went the action route but I wonder what Tom Hall's Doom woulda been like.

Share this review


Link to review
Walter confetti

  • 5
  
really interesting!

Share this review


Link to review
Avoozl

  • 5
  
'Tis was a legendary release.

Share this review


Link to review
DoomTheRobot

  • 5
  
I've never been so excited for an alpha game before. This is quite the legend we have here.

Share this review


Link to review
YukiTakashi

  • 3
  
NICE! I wondered if there was a v3 of this. jammin'!

Share this review


Link to review

  • 5
  
Oh my god,I was dying to see this and now its here, THANKS!

Share this review


Link to review
dmg_64

  • 5
  
Thanks for finding legendary stuff always :D .

Share this review


Link to review
ChaingunnerX

  • 5
  
I crying now.Thank you for most beatyful thing ever.:'D

Share this review


Link to review
mrthejoshmon

  • 5
  
Another DoS beta for the collection :D

Share this review


Link to review

  • 5
  
very niiice

Share this review


Link to review
Tritnew

  • 5
  
Oh God, Yes. Possibly one of the bestest finds so far, this deserves the rating Legendary.

Share this review


Link to review

  • 4
  
Han must've lost his autographed copies of doom's hintbooks when this leaked. I'd hate to be Han right now.

Share this review


Link to review
Axel Moon

  • 5
  
Absolutely Legendary.

Share this review


Link to review
Doomkid

  • 5
  
WOW, a new Alpha all these years later?! Who knows, maybe the version between 0.5 and PR will be released soon :)

Share this review


Link to review
Quasar

  • 5
  
You need to see this. Easily the most interesting pre-release build beside the press release version.

Share this review


Link to review
  • File Reviews

    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.
    • By Agent6 · Posted
      Alright, so, what can I say about Memento Mori 2 after finishing it and the first one?   Well, first of all, the levels are more beautiful, visually it aged noticeably better than the original and uses more custom textures, some already seen in the original. The music is on par with the original.   The levels themselves are overall better designed for the most part, but here is where the problems make themselves known. MM2 is clearly designed more for co-op than single player. This starts getting very noticeable after MAP24. Whereas the original had a few maps that dragged on, particularly at the beginning of the wad, this one drags on extremely bad after MAP24. Not just that the maps are starting to become huge and with hundreds of enemies and very annoying traps, it also starts becoming more confusing and tiring, MAP27 being the worst offender. The main tower in MAP28, or rather the overall level, is unfun as well, doing a poor job at keeping you entertained for the most part, save for a few areas where you also get an Invulnerability, but not on the edge of your nerves like MAP27 does. Eh, the traps don't go crazy at least.   Post MAP24 levels simply become tiresome and no longer bring much pleasure. The war of attrition also gets real in some maps, MAP27 still being the best example, giving you lots of rockets and some health to recover from the orgy, if you manage to find the secrets, but not much else. Without locating the secrets it can be extremely infuriating and especially difficult to finish, hence me actually forcing myself to finish the wad, it was very tempting to just can the whole thing after reaching MAP24 because it ceases to be fun at that point, turning instead in a struggle for survival. Like I said, MM2 makes it very clear that it's more co-op/multiplayer oriented and not very suitable for solo, or not on UV anyway.   Unlike the first MM, I managed to locate both secret exits and I must say that for secret levels, they're pretty easy, which is very surprising. I can't compare them to the ones from the original MM because I failed to locate any of them there.   I also don't have any favorite maps to my surprise, I like most of them, and even the maps that drag on like hell are not bad themselves, just not suitable for playing solo, but can't exactly pick any, whereas City of the Unavenged from the original was easily my favorite, here? I'm not sure...   Either way, all things considered, it's a solid wad and a great sequel to the original. Worse? No, but then why the lower rating? Well, simply for not providing a solid experience in SP towards the end, so if you want to play it solo like I did, it doesn't really work anymore when you're about to finish it. It drags on and the difficulty also spikes nastily.
    • By Nems · Posted
      Sometimes, after playing through a level set that stomps your balls in, you want to relax with something a little more laid back. This is that megawad. Highly recommended. <3