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DOOM Alpha v0.3 (aka "DOOM Pre-Alpha")

   (31 reviews)
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About This File

This is the long-rumored v0.3 alpha, built by id Software on February 28, 1993, almost one month later than the v0.2 tech demo and 2 months earlier than the much further progressed v0.4. Notable features include several maps in their earliest known forms and a fully functional on-screen automap. Though apparently never released to id's alpha testers, this build was sent to several industry professionals for comment and review, whereby it has been successfully preserved. It much more fully displays the DOOM engine in its earliest state than the tech demo, with an internal architecture significantly different and less advanced than later builds. Crashes will be common, especially when walking over two-sided lines. The README file promises a more proper release to follow in two weeks, but such a release is not presently known to exist.


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Wadmodder Shalton

  

A big step up to the 0.2 alpha with extra height, but very rough when compared to the 0.4 alpha compiled two months later. As a disturbing fact about this build, it was compiled on February 28th 1993, the same day as beginning of the Waco Siege in Texas, given the fact that id Software was working on the game at their Mesquite headquarters around the time that event took place.

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everennui

  
Some day I'll use DOSbox and give this a whirl. Good to have.

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Guest

  
Doom was at a fork in the road, RPG or more action? Glad they went the action route but I wonder what Tom Hall's Doom woulda been like.

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Avoozl

  
'Tis was a legendary release.

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DoomTheRobot

  
I've never been so excited for an alpha game before. This is quite the legend we have here.

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Yuki Senmatsu

  
NICE! I wondered if there was a v3 of this. jammin'!

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Guest

  
Oh my god,I was dying to see this and now its here, THANKS!

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snapshot

  
Thanks for finding legendary stuff always :D .

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Chainie

  
I crying now.Thank you for most beatyful thing ever.:'D

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mrthejoshmon

  
Another DoS beta for the collection :D

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Guest

  
very niiice

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Tritnew

  
Oh God, Yes. Possibly one of the bestest finds so far, this deserves the rating Legendary.

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Guest

  
Han must've lost his autographed copies of doom's hintbooks when this leaked. I'd hate to be Han right now.

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AxelMoon

  
Absolutely Legendary.

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Doomkid

  
WOW, a new Alpha all these years later?! Who knows, maybe the version between 0.5 and PR will be released soon :)

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Quasar

  
You need to see this. Easily the most interesting pre-release build beside the press release version.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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