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Sunlust

   (237 reviews)

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11 Screenshots

About This File

Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most players to start off on HMP or lower.


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MistAche

  
Playing catch up to everyone else on masterpieces like this has never been so much fun. Went through on HMP moreso to enjoy the architecture and design. I found the gameplay in later levels to be a headache, too intelligently designed, but genius in parts nonetheless. Clearly a lot of work went into this.

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MrGlide

  
Beautiful and challenging map set.

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Agent_Ash

  
One of the few wads that made me feel like I'm playing Dark Souls in terms of difficulty. Nice!

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0x02

  
awesome!!

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yakfak

  
best of 2015

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Bryan T

  
Play on easy and enjoy the wad. Only masochists play this on UV.

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Guest

  
very best...excellent!!!

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AnonimVio

  
Gets boring really quickly.

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Guest

  
Designed for deathmatch...no Player starts...

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june gloom

  
Long-time slaughtermap disliker and yet Sunlust on HMP is exactly what the masochist in me was looking for.

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Doomkid

  
A good deal of this reminds me of a more modern AV.wad. High quality layouts and interesting MIDIs used throughout. Dark, gritty custom textures - Some TOO dark and gritty, but there is still beautiful detail everywhere you look. I'm only giving this a 4 because this honestly isn't my taste - Give me something a little more Scythe - but the quality is undeniable. Looks great for survival too!

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Ex Inferis

  
Some people here have said this may be the best wad ever made, and i agree. Brutally hard on UV (especially with a certain unnameable Doom mod lol), stunningly beautiful, and for the most part really clever layouts and situations. It's really nice to see Danne break down his maps into framerate friendly chunks, for the most part, though i was unable to play maps 25, 29 and 30 because of extreme lag. Great work... Keep them coming!

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Guest

  
If you honestly don't like this style of aesthetic or gameplay (on any skill),then fine. But enough already with making complaints and negatives because you insist you must play this wad on UV, like it's some chore you're obligated to. As the text file says, IF YOU ARE NOT A DOOM GOD THEN DON'T PLAY THIS ON UV! But don't come on here and criticize anything before you give HMP (that is, not HNTR and not UV) your most honest shot. 5/5 material nuff said now.

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Guest

  
+ Great maps. Massacres. - No escape deadly traps.

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Guest

  
don't play it on uv

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Guest

  
Early on it has annoying traps, later on it's often slaughter in cramped areas where you bump into things or get stuck. It looks great but does not play well at all to my taste.

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trrobin

  
A solid set of maps with nice textures and music that can get very hard later on. The first 20 or so levels are moderately hard, and then after that, it becomes a full-blown "Hell Revealed" type wad. So you may need to swallow your pride and do what you must to complete these later levels. The overall gameplay could be a bit better balanced and refined, and the bright colours can be a bit much sometimes. Other than that, it's a solid enough wad. 4 stars from me.

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kmxexii

  
A full megawad built with high skill-ceiling gameplay and some of the most gorgeous environments to date. It's great to see danne condense his style down to smaller monster counts, revealing some of his predilections which are usually buried under his monster macrobiology. Ribbiks continues to be an impressive innovator, which is exactly what this 20-yr-old game needs. In lusting for Sunder, the authors have surpassed it. Without peer.

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Combinebobnt

  
The next in line for the evolution of slaughter (while still looking good); who dares to take it further?

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Guest

  
Good for about the first 20 maps, but then became unbalanced. The bright colors are also very garish next to the dark textures and are distracting in a bad way. Still pretty good wad but overrated.

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WH-Wilou84

  
Super-great megawad. Been waiting a long time for this, and this is clearly up to expectations although I'm a bit disappointed that some of the maps aren't longer or feature more interesting ending battles à la Stardate 20X6 - "The Womb" being a prime example here, it ends way too soon. Map 30 is a blast. Loved the green maps too. Thanks danne & Ribbiks !

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Guest

  
Fokking great slaughter/hard wad! I'm amazed how the slaughter bits aren't just spamming cacodemons and revenants at you, but is actually freaking smart! The FUTUR OF SLAUGHTER WADS.

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NuMetalManiak

· Edited by Getsu Fune

  

despite being laggy at times and hard as balls slaughter, I ended up liking this the more and more I played it, wonderful stuff here.

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cannonball

  
Fantastic work here, though dropping down the difficulty is recommended later on. 5 stars.

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Aqfaq

  
The description is wrong. It should say: Sunlust is designed primarily BY ubermensch doom-gods. 7/7

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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