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Sunlust

   (237 reviews)

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11 Screenshots

About This File

Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most players to start off on HMP or lower.


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Cynical

  
Possibly the best megawad ever made.

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Guest

  
Ì played this Wad up to Map10 until i decided to switch to Hmp, which i recommend to everyone, cause you need to be more then jus a good Doomer to beat UV where the game will do anything to destroy you, overall this Wad kicks ass, nice enviroments, good music, and smart way of placing monsters and goody's, it has his slaughter moments here and there, but not the lazy 200+ revenants spawn after picking up a key what you see in most Wads, but with a more tactical approach 5/5 -Archy-

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Guest

  
very good

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Guest

  
Deserves the full 5 without question, on HMP this is just a regular challenging wad accessible to all and it's not one to be missed. And you take 2 stars off over a map title? YGFY!

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Protester

  
Spicy Spicy Stuff

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Dododamian

  
I loved but when I went to map 29 and saw the name..... YOU GO FUCK YOURSELVES 3/5 Just beacause of that not 5 stars

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Guest

  
Only the first few maps were playable for me and they are great - the later maps are way too hard. Fantastic visuals! Great effects!

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nxGangrel

  
Amazing design and detail and good gameplay. Playing on UV isn't to bad but there are many frustrating areas. My only is problem is there should be a little more color in my opinion. It's not a masterpiece but it's pretty damn good.

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Zalewa

  
"gameplay is an unrepentant grind in HR2's worst traditions" ~ :). It's visually impressive, though.

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Guest

  
repetitive slaughter fans only

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joe-ilya

  
Really nice.

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Guest

  
Boring after 3 map is the way I would describe memento mori nowadays.

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Dynamo

  
Gets boring after 3 maps. This is meant to be one of the best wads? 5 stars, really? Go play some memento mori or STRAIN to know what a good megawad really plays like.

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Guest

  
The detail in this WAD is just amazing. Just started and Ill tell you right now it gives a very good challenge, and I do like what you said about using the UV difficulty, as you really weren't kidding XD! Very good

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Darch

  
Top quality material right here! - Arch

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Guest

  
To say it's a masterpiece would be an understatement.

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waverider

  
Truly impressive stuff. One nitpick though, the text files should have been made a bit cleaner. Otherwise, this stuff is five stars.

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Guest

  
This doesn't need my opinion,b/c it speaks for itself. 5/5

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pcorf

  
BBBB = (Big, Brilliant, Beautiful and Brutal)

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Buckshot

  
phenomenal work!

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franckFRAG

  
A Must-Have :) fF.

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Tristan

  
Thanks for this.

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molten_

  
incredible mapset. maps are not too long and not too short, aside from one or two outliers which are executed very well. combat scenarios are unique and detailing is done extremely elegantly as not to hinder gameplay. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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