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Sunlust

   (237 reviews)

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11 Screenshots

About This File

Sunlust is a set of 32 boom-compatible maps for Doom II, designed to be played from pistol start. The maps meander through a range of themes, from traditional bases and temples to abstract hellish, void, and tech aesthetics. UV is designed primarily for ubermensch doom-gods, thus we encourage most players to start off on HMP or lower.


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Cynical

  
Possibly the best megawad ever made.

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Guest

  
Ì played this Wad up to Map10 until i decided to switch to Hmp, which i recommend to everyone, cause you need to be more then jus a good Doomer to beat UV where the game will do anything to destroy you, overall this Wad kicks ass, nice enviroments, good music, and smart way of placing monsters and goody's, it has his slaughter moments here and there, but not the lazy 200+ revenants spawn after picking up a key what you see in most Wads, but with a more tactical approach 5/5 -Archy-

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Guest

  
very good

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Guest

  
Deserves the full 5 without question, on HMP this is just a regular challenging wad accessible to all and it's not one to be missed. And you take 2 stars off over a map title? YGFY!

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Protester

  
Spicy Spicy Stuff

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Dododamian

  
I loved but when I went to map 29 and saw the name..... YOU GO FUCK YOURSELVES 3/5 Just beacause of that not 5 stars

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Guest

  
Only the first few maps were playable for me and they are great - the later maps are way too hard. Fantastic visuals! Great effects!

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nxGangrel

  
Amazing design and detail and good gameplay. Playing on UV isn't to bad but there are many frustrating areas. My only is problem is there should be a little more color in my opinion. It's not a masterpiece but it's pretty damn good.

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Zalewa

  
"gameplay is an unrepentant grind in HR2's worst traditions" ~ :). It's visually impressive, though.

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Guest

  
repetitive slaughter fans only

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joe-ilya

  
Really nice.

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Guest

  
Boring after 3 map is the way I would describe memento mori nowadays.

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Dynamo

  
Gets boring after 3 maps. This is meant to be one of the best wads? 5 stars, really? Go play some memento mori or STRAIN to know what a good megawad really plays like.

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Guest

  
The detail in this WAD is just amazing. Just started and Ill tell you right now it gives a very good challenge, and I do like what you said about using the UV difficulty, as you really weren't kidding XD! Very good

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Darch

  
Top quality material right here! - Arch

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Guest

  
To say it's a masterpiece would be an understatement.

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waverider

  
Truly impressive stuff. One nitpick though, the text files should have been made a bit cleaner. Otherwise, this stuff is five stars.

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Guest

  
This doesn't need my opinion,b/c it speaks for itself. 5/5

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pcorf

  
BBBB = (Big, Brilliant, Beautiful and Brutal)

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Buckshot

  
phenomenal work!

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franckFRAG

  
A Must-Have :) fF.

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Tristan

  
Thanks for this.

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molten_

  
incredible mapset. maps are not too long and not too short, aside from one or two outliers which are executed very well. combat scenarios are unique and detailing is done extremely elegantly as not to hinder gameplay. 5/5

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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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