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Nashville, Tennessee

   (11 reviews)
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1 Screenshot

About This File

A simple map for the ill-fated Secret Santa project. I completed this in November 2012 according to the file's time stamp, but I never released it.

Music is from Requiem - "Reason for Nothing" by Mark Klem.

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5-minutes map. Layout is constructed by integrating a lot of very simple scenes. Decoration is standard. Ambiance indeed reminds me to some Memphis levels. Gameplay @ UV is not bad, but simple and has no surprises. Overall: not bad at all, but also nothing special or even new, and not severely inviting for a replay.

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UV-Maxed in 7:43 (two tries from scratch). I'm not familiar with the work of Memfis, but this has a very late 90s/early 2000s feel to it, a far cry from Skillsaw's usual material. The level well-crafted all around, but lacking in challenge compared to Skillsaw's usually medium-hard fare, and a little too short for a stand-alone release.

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Nnnnah. Not something worth releasing to the archives after all the previous masterpieces.

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Pleasant Memfis map... made by Skillsaw :) f.F

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Well, as a Secret Santa map it fails because it's not some clever and subtle style imitation but a blatant remake of several areas made by the original author. But sure, it was interesting to see a remix of several locations from Kuchitsu. Spambot check: 9 + 7 = 16.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.