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Nashville, Tennessee

   (11 reviews)
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About This File

A simple map for the ill-fated Secret Santa project. I completed this in November 2012 according to the file's time stamp, but I never released it.

Music is from Requiem - "Reason for Nothing" by Mark Klem.

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5-minutes map. Layout is constructed by integrating a lot of very simple scenes. Decoration is standard. Ambiance indeed reminds me to some Memphis levels. Gameplay @ UV is not bad, but simple and has no surprises. Overall: not bad at all, but also nothing special or even new, and not severely inviting for a replay.

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UV-Maxed in 7:43 (two tries from scratch). I'm not familiar with the work of Memfis, but this has a very late 90s/early 2000s feel to it, a far cry from Skillsaw's usual material. The level well-crafted all around, but lacking in challenge compared to Skillsaw's usually medium-hard fare, and a little too short for a stand-alone release.

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Nnnnah. Not something worth releasing to the archives after all the previous masterpieces.

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Pleasant Memfis map... made by Skillsaw :) f.F

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Well, as a Secret Santa map it fails because it's not some clever and subtle style imitation but a blatant remake of several areas made by the original author. But sure, it was interesting to see a remix of several locations from Kuchitsu. Spambot check: 9 + 7 = 16.

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.