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Nashville, Tennessee

   (11 reviews)
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1 Screenshot

About This File

A simple map for the ill-fated Secret Santa project. I completed this in November 2012 according to the file's time stamp, but I never released it.

Music is from Requiem - "Reason for Nothing" by Mark Klem.


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Guest

  
5-minutes map. Layout is constructed by integrating a lot of very simple scenes. Decoration is standard. Ambiance indeed reminds me to some Memphis levels. Gameplay @ UV is not bad, but simple and has no surprises. Overall: not bad at all, but also nothing special or even new, and not severely inviting for a replay.

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Budoka

  
UV-Maxed in 7:43 (two tries from scratch). I'm not familiar with the work of Memfis, but this has a very late 90s/early 2000s feel to it, a far cry from Skillsaw's usual material. The level well-crafted all around, but lacking in challenge compared to Skillsaw's usually medium-hard fare, and a little too short for a stand-alone release.

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Demonologist

  
Nnnnah. Not something worth releasing to the archives after all the previous masterpieces.

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franckFRAG

  
Pleasant Memfis map... made by Skillsaw :) f.F

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Guest

  
Well, as a Secret Santa map it fails because it's not some clever and subtle style imitation but a blatant remake of several areas made by the original author. But sure, it was interesting to see a remix of several locations from Kuchitsu. Spambot check: 9 + 7 = 16.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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