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Demon Trench XL

   (8 reviews)
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About This File

This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat, new music, and an entirely new section based off of that one scene from House where the dude goes into the mirror and explores the dark spooky void.

The map itself is a rather melancholy trek through a dark, mountainous environment and the many nearby caverns, moving towards a humble water treatment plant. What dark secrets does it all hold oohsuspensesuspense. I also did a weird trick where I placed lamps and torches behind wall lights so it would look like they're glowing in advanced sourceports.

The reason this version wasn't added to NOVA II is because Gobu says he prefers the original. Personally I like this version, so I'm more than happy to keep my preffered rendition all to myself :p


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Guest

  
I liked it. The music really helped out with setting the atmosphere of the map. The action was good, hard enough to keep you on your toes. My only complaint was the the exit was a little hard to navigate due to some of the switches being in dark corners. 4/5

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Guest

  
A sort of creepy-level with pure Doom action. Good difficulty balance, good flow. Architecture is adequate in its looks and interesting in its design. I loved it. ~Zalewa

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mrthejoshmon

  
Much better than the NOVA 2 submitted version I played a while ago.

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Guest

  
It has very detail map structures. But I don't like gloomy bgm.

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Guest

  
A rare level with plenty of enemies and many tight spaces that never feels aggravating to play - there is always some form of escape. Do watch out for bizarre progression - the two blue doors lead to two different areas that are not connected, both of which are needed to complete the level, while one of the red doors is completely optional. The exit switches were also confusing.

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Guest

  
Cool atmospheric map with huge squads of monsters. P.S.:BEAUTIFUL MUSIC!!11

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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