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Demon Trench XL

   (8 reviews)
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About This File

This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat, new music, and an entirely new section based off of that one scene from House where the dude goes into the mirror and explores the dark spooky void.

The map itself is a rather melancholy trek through a dark, mountainous environment and the many nearby caverns, moving towards a humble water treatment plant. What dark secrets does it all hold oohsuspensesuspense. I also did a weird trick where I placed lamps and torches behind wall lights so it would look like they're glowing in advanced sourceports.

The reason this version wasn't added to NOVA II is because Gobu says he prefers the original. Personally I like this version, so I'm more than happy to keep my preffered rendition all to myself :p


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Guest

  
I liked it. The music really helped out with setting the atmosphere of the map. The action was good, hard enough to keep you on your toes. My only complaint was the the exit was a little hard to navigate due to some of the switches being in dark corners. 4/5

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Guest

  
A sort of creepy-level with pure Doom action. Good difficulty balance, good flow. Architecture is adequate in its looks and interesting in its design. I loved it. ~Zalewa

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mrthejoshmon

  
Much better than the NOVA 2 submitted version I played a while ago.

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Guest

  
It has very detail map structures. But I don't like gloomy bgm.

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Guest

  
A rare level with plenty of enemies and many tight spaces that never feels aggravating to play - there is always some form of escape. Do watch out for bizarre progression - the two blue doors lead to two different areas that are not connected, both of which are needed to complete the level, while one of the red doors is completely optional. The exit switches were also confusing.

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Guest

  
Cool atmospheric map with huge squads of monsters. P.S.:BEAUTIFUL MUSIC!!11

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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