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Alpha Complex (Warren.wad Redux)

   (12 reviews)
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Narrow corridors interchanges with ample outdoor lands, recreating an alpha "Tom Hall-style" map, rich of gray and silver wall and bronze rooms. This map is a remake of an old one named Warren.wad .


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Olroda

  
Very good visuals and lighting, despite the cramped theme. Fairly atmospheric, but a slower music track would probably been a better choice. Way too much armour and supplies to prove a challenge, even on UV. People complaining about "switch hunts" should stay away from this one. I liked it, though. It would be interesting with an entire epsode done in this style.

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Guest

  
Meh, 2 stars.

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NuMetalManiak

  
the imps at the blue key don't teleport on the first two difficulty levels. rest of it is pretty much average.

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Guest

  
Tech-style mostly underground level. Layout consists of a lot of too cramped corridors and two simple open areas, and is too repetitive. Even the open areas are interchangeable... Yawn. Ambiance is not really bad, but Nicolas' 5* claim here below is absolutely questionable. Overall it feels like a simple map which was highly attributed in an attempt to make it more attractive. Gameplay @ UV is IMHO very 1-dimensional and never gets exciting or challenging.

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Zalewa

  
A sluggish struggle through dark, really cramped corridors with detail that far surpasses everything else in this WAD. It can keep you on your toes as enemies are suprisingly dangerous and health can be scarce. The effects of various switches on this level aren't always obvious, although it's also not that difficult to figure out what they do. Architecture is squarish. In overall, this WAD would be much better if better layout and less cramped corridors were applied.

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Guest

  
I don't know why I am annoying.

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nicolas monti

  
Very atmospheric, right texture choices and good lighting contrast. Anything related to the alphas is always nice!

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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