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Alpha Complex (Warren.wad Redux)

   (12 reviews)
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Narrow corridors interchanges with ample outdoor lands, recreating an alpha "Tom Hall-style" map, rich of gray and silver wall and bronze rooms. This map is a remake of an old one named Warren.wad .


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Olroda

  
Very good visuals and lighting, despite the cramped theme. Fairly atmospheric, but a slower music track would probably been a better choice. Way too much armour and supplies to prove a challenge, even on UV. People complaining about "switch hunts" should stay away from this one. I liked it, though. It would be interesting with an entire epsode done in this style.

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Guest

  
Meh, 2 stars.

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NuMetalManiak

  
the imps at the blue key don't teleport on the first two difficulty levels. rest of it is pretty much average.

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Guest

  
Tech-style mostly underground level. Layout consists of a lot of too cramped corridors and two simple open areas, and is too repetitive. Even the open areas are interchangeable... Yawn. Ambiance is not really bad, but Nicolas' 5* claim here below is absolutely questionable. Overall it feels like a simple map which was highly attributed in an attempt to make it more attractive. Gameplay @ UV is IMHO very 1-dimensional and never gets exciting or challenging.

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Zalewa

  
A sluggish struggle through dark, really cramped corridors with detail that far surpasses everything else in this WAD. It can keep you on your toes as enemies are suprisingly dangerous and health can be scarce. The effects of various switches on this level aren't always obvious, although it's also not that difficult to figure out what they do. Architecture is squarish. In overall, this WAD would be much better if better layout and less cramped corridors were applied.

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Guest

  
I don't know why I am annoying.

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nicolas monti

  
Very atmospheric, right texture choices and good lighting contrast. Anything related to the alphas is always nice!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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