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MAIN2.WAD

   (15 reviews)
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3 Screenshots

About This File

MAIN2.WAD (MAIN2D2.WAD --Doom 2 Version) is just a slightly revised version of my first Doom level. Mainly, it was revised to fix small textures errors (not much) and expand a far wall outside of the house. That's it. The below description is what Main.wad was originally.

MAIN.WAD is a "DOOM" clone for episode one/mission one [Ultimate DOOM]. The primary function for this wad is to use it as a base for future reference in JERRY.WAD. The environment is based on the house I've lived most of my life....

As you begin your quest (your goal is simply "to get out!!"), you would be in front the computer. I've duplicated the environment as you would be first sitting where I first created this wad on the computer in my room. So this is your trip: "to get out of this hell house!!!"


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Guest

  
nice and simple

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Zalewa

  
And I actually liked this map. It's horrid in its 1996 technicalities, but it's definitely creative. I loved that fight with arch-viles on the top floor.

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Guest

  
Short but definitely not bad 1996 map. Compact layout, gameplay is action-packed. The end is a bit disappointing after having found the BFG. Nowadays UV is considered as easy. But rated as 1996 level: despite being short and some flaws typical for those days, 3* for the action.

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Doomkid

  
It's not often people wait 19 years to convert their Doom1 maps to Doom2 format, I'm giving it 3* for that funny little oddity alone!

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mrthejoshmon

  
This is one of the good old MYHOUSE.wad maps you commonly get in compilations and shovelware. The map plays like arse and you are left wandering a hideous house with terrible design choices. There is also a Doom 2 and Ultimate Doom version of the map so you can pick your poison... Your painful, slow poison...

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Guest

  
An interesting layout ruined by awful flow, half-baked gameplay, and abhorrent texturing.

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Guest

  
An amusing level in some ways, but it was not really worth revising. It offers a few seconds of fun thanks to enough powerups and a BFG, and is well interconnected for a 1996 level, but the gameplay is mostly just annoying. The progression is not quite as simple as the description suggests, due to strangely placed keys, and the monster placement is practically random.

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Guest

Unknown date

  
not good. the ending was stupid.

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Guest

Unknown date

  
This is dated December 1996, which is very late for one of these awful old house maps. It feels two years older, and presumably comes from a time when the only people in France who could afford a PC also owned large houses. It simulates storeys with a teleport, but it's just a bloody house; no fun to play at all.

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Guest

Unknown date

  
Worst house level ever...

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Guest

Unknown date

  
Map designed after the author's house, with peculiar visuals and mediocre gameplay. Can probably be skipped.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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