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MAIN2.WAD

   (15 reviews)
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3 Screenshots

About This File

MAIN2.WAD (MAIN2D2.WAD --Doom 2 Version) is just a slightly revised version of my first Doom level. Mainly, it was revised to fix small textures errors (not much) and expand a far wall outside of the house. That's it. The below description is what Main.wad was originally.

MAIN.WAD is a "DOOM" clone for episode one/mission one [Ultimate DOOM]. The primary function for this wad is to use it as a base for future reference in JERRY.WAD. The environment is based on the house I've lived most of my life....

As you begin your quest (your goal is simply "to get out!!"), you would be in front the computer. I've duplicated the environment as you would be first sitting where I first created this wad on the computer in my room. So this is your trip: "to get out of this hell house!!!"


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Guest

  
nice and simple

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Zalewa

  
And I actually liked this map. It's horrid in its 1996 technicalities, but it's definitely creative. I loved that fight with arch-viles on the top floor.

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Guest

  
Short but definitely not bad 1996 map. Compact layout, gameplay is action-packed. The end is a bit disappointing after having found the BFG. Nowadays UV is considered as easy. But rated as 1996 level: despite being short and some flaws typical for those days, 3* for the action.

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Doomkid

  
It's not often people wait 19 years to convert their Doom1 maps to Doom2 format, I'm giving it 3* for that funny little oddity alone!

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mrthejoshmon

  
This is one of the good old MYHOUSE.wad maps you commonly get in compilations and shovelware. The map plays like arse and you are left wandering a hideous house with terrible design choices. There is also a Doom 2 and Ultimate Doom version of the map so you can pick your poison... Your painful, slow poison...

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Guest

  
An interesting layout ruined by awful flow, half-baked gameplay, and abhorrent texturing.

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Guest

  
An amusing level in some ways, but it was not really worth revising. It offers a few seconds of fun thanks to enough powerups and a BFG, and is well interconnected for a 1996 level, but the gameplay is mostly just annoying. The progression is not quite as simple as the description suggests, due to strangely placed keys, and the monster placement is practically random.

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Guest

Unknown date

  
not good. the ending was stupid.

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Guest

Unknown date

  
This is dated December 1996, which is very late for one of these awful old house maps. It feels two years older, and presumably comes from a time when the only people in France who could afford a PC also owned large houses. It simulates storeys with a teleport, but it's just a bloody house; no fun to play at all.

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Guest

Unknown date

  
Worst house level ever...

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Guest

Unknown date

  
Map designed after the author's house, with peculiar visuals and mediocre gameplay. Can probably be skipped.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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