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Erkattäññe: 11 maps, 2 flavors.

   (55 reviews)
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About This File

The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.


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Kingpin3

  
Really not my favorite concept but... why not for killing time.

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Spectre01

  
Looks terrible. Plays terrible. There's nothing 90's about this WAD. Huge, awkwardly shaped rooms and awful misaligned texture use is ugly and lazy, not "oldschool". Makes Sandy Petersen's maps look incredible in comparison.

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Ezepov

  
super

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Marcaek

  
I think I kind of enjoyed one map here, map08. The rest are like someone took 1995 maps and melted them in a microwave, then loaded monsters and items into a shotgun then fired blindly at random rooms. I didn't like how this looked or played. Monti has made better maps than this, hell even the stuff I hated from before was better like Reticula or Favillesco.

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Combinebobnt

  
Nice, doom the way id did as interpreted by a calculator. Why are all the maps seas of damaging slime with 500 rad suits? Why is the combat boring as all hell with a few sudden rape traps here and there? Why are all the maps startan and more ugly than the stock maps? Clearly someone needs to go back to their calculations, this wad failed every goal it had besides making something weird (in a bad way too).

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Bryan T

  
Not of fan of Monti's levels. Way too random feeling.

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Guest

  
Feels like a mid 90s wad... but in a good way. Visuals are crude and unpolished, but gameplay is more that enjoyable.

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trrobin

  
Very basic and plain design with a lot of texture misalignment, and yet I enjoyed it... Why? Probably because the design gives a strange odd vibe to the levels which is almost quirky, and then there is the silly and cheesy music on top of that. Strangely compelling, but ultimately only just above average to play. Could be considered a "guilty pleasure".

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Guest

  
Sometimes odd but definitely worth trying

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NuMetalManiak

  
another good set by monti, very old skool set that deserves a play. don't know what's up with MAP09 though.

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Guest

  
I enjoyed this, very old school!

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Deadwing

  
These were quite fun and refreshing to play. Very oldshool wad. I laughed hard for the music choices, though hahaha

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Zalewa

  
I don't get this WAD. The design is extremely abstract and chaotic. The monster setup alternates between boring fights with easily avoidable enemies and "archviles and revenants" spawning in your face. This WAD also sports the longest elevators and drops. The cause and effect of player progression is always unclear. All eleven levels are a mentally exhausting ordeal. I don't get what was the author's vision.

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Guest

  
1 star because of the music.

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Guest

  
A most excellent wad.Thanks!

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Guest

  
Another quality old-school styled set from Nicolas Monti. Crazy 90's visuals that never get boring, awesomely complicated geometry, cool cryptic secrets and satisfying combat with no "unfair" fights like these cramped baron traps in Favilesco Alpha. Very nice, as usual I wanna see the songlist! :)

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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