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Erkattäññe: 11 maps, 2 flavors.

   (56 reviews)
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About This File

The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.


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erzboesewicht

  

Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.

 

Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.

 

The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).

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Kingpin3

  
Really not my favorite concept but... why not for killing time.

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Spectre01

  
Looks terrible. Plays terrible. There's nothing 90's about this WAD. Huge, awkwardly shaped rooms and awful misaligned texture use is ugly and lazy, not "oldschool". Makes Sandy Petersen's maps look incredible in comparison.

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Ezepov

  
super

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Marcaek

  
I think I kind of enjoyed one map here, map08. The rest are like someone took 1995 maps and melted them in a microwave, then loaded monsters and items into a shotgun then fired blindly at random rooms. I didn't like how this looked or played. Monti has made better maps than this, hell even the stuff I hated from before was better like Reticula or Favillesco.

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Combinebobnt

  
Nice, doom the way id did as interpreted by a calculator. Why are all the maps seas of damaging slime with 500 rad suits? Why is the combat boring as all hell with a few sudden rape traps here and there? Why are all the maps startan and more ugly than the stock maps? Clearly someone needs to go back to their calculations, this wad failed every goal it had besides making something weird (in a bad way too).

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Bryan T

  
Not of fan of Monti's levels. Way too random feeling.

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Guest

  
Feels like a mid 90s wad... but in a good way. Visuals are crude and unpolished, but gameplay is more that enjoyable.

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trrobin

  
Very basic and plain design with a lot of texture misalignment, and yet I enjoyed it... Why? Probably because the design gives a strange odd vibe to the levels which is almost quirky, and then there is the silly and cheesy music on top of that. Strangely compelling, but ultimately only just above average to play. Could be considered a "guilty pleasure".

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Guest

  
Sometimes odd but definitely worth trying

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NuMetalManiak

  
another good set by monti, very old skool set that deserves a play. don't know what's up with MAP09 though.

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Guest

  
I enjoyed this, very old school!

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Deadwing

  
These were quite fun and refreshing to play. Very oldshool wad. I laughed hard for the music choices, though hahaha

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Zalewa

  
I don't get this WAD. The design is extremely abstract and chaotic. The monster setup alternates between boring fights with easily avoidable enemies and "archviles and revenants" spawning in your face. This WAD also sports the longest elevators and drops. The cause and effect of player progression is always unclear. All eleven levels are a mentally exhausting ordeal. I don't get what was the author's vision.

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Guest

  
1 star because of the music.

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Guest

  
A most excellent wad.Thanks!

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Guest

  
Another quality old-school styled set from Nicolas Monti. Crazy 90's visuals that never get boring, awesomely complicated geometry, cool cryptic secrets and satisfying combat with no "unfair" fights like these cramped baron traps in Favilesco Alpha. Very nice, as usual I wanna see the songlist! :)

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!, This wad is a product of a infected diseased brain, why make a wad based on something cringe?, it is worse than Action 52 on the Nes or Hong Kong 97 on the Snes or EVEN BIG FUCKING RIGS ON THE PC! the enemy is not even scary it just happens to be a poorly drawn sprite, also he INSTANTLY KILLS YOU! the music is decent though i have to say it was a fuckin nightmare, If you play on skulltag level 2 will crash, since fuckin glitch gremlin wiped his ass on it, anyways FUCK this wad to Hell, get a infinity gauntlet and Snap it out of existence.
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
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