Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Erkattäññe: 11 maps, 2 flavors.

   (56 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

erzboesewicht

  

Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.

 

Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.

 

The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).

Share this review


Link to review
Kingpin3

  
Really not my favorite concept but... why not for killing time.

Share this review


Link to review
Spectre01

  
Looks terrible. Plays terrible. There's nothing 90's about this WAD. Huge, awkwardly shaped rooms and awful misaligned texture use is ugly and lazy, not "oldschool". Makes Sandy Petersen's maps look incredible in comparison.

Share this review


Link to review
Ezepov

  
super

Share this review


Link to review
Marcaek

  
I think I kind of enjoyed one map here, map08. The rest are like someone took 1995 maps and melted them in a microwave, then loaded monsters and items into a shotgun then fired blindly at random rooms. I didn't like how this looked or played. Monti has made better maps than this, hell even the stuff I hated from before was better like Reticula or Favillesco.

Share this review


Link to review
Combinebobnt

  
Nice, doom the way id did as interpreted by a calculator. Why are all the maps seas of damaging slime with 500 rad suits? Why is the combat boring as all hell with a few sudden rape traps here and there? Why are all the maps startan and more ugly than the stock maps? Clearly someone needs to go back to their calculations, this wad failed every goal it had besides making something weird (in a bad way too).

Share this review


Link to review
Bryan T

  
Not of fan of Monti's levels. Way too random feeling.

Share this review


Link to review
Guest

  
Feels like a mid 90s wad... but in a good way. Visuals are crude and unpolished, but gameplay is more that enjoyable.

Share this review


Link to review
trrobin

  
Very basic and plain design with a lot of texture misalignment, and yet I enjoyed it... Why? Probably because the design gives a strange odd vibe to the levels which is almost quirky, and then there is the silly and cheesy music on top of that. Strangely compelling, but ultimately only just above average to play. Could be considered a "guilty pleasure".

Share this review


Link to review
Guest

  
Sometimes odd but definitely worth trying

Share this review


Link to review
NuMetalManiak

  
another good set by monti, very old skool set that deserves a play. don't know what's up with MAP09 though.

Share this review


Link to review
Guest

  
I enjoyed this, very old school!

Share this review


Link to review
Deadwing

  
These were quite fun and refreshing to play. Very oldshool wad. I laughed hard for the music choices, though hahaha

Share this review


Link to review
Zalewa

  
I don't get this WAD. The design is extremely abstract and chaotic. The monster setup alternates between boring fights with easily avoidable enemies and "archviles and revenants" spawning in your face. This WAD also sports the longest elevators and drops. The cause and effect of player progression is always unclear. All eleven levels are a mentally exhausting ordeal. I don't get what was the author's vision.

Share this review


Link to review
Guest

  
1 star because of the music.

Share this review


Link to review
Guest

  
A most excellent wad.Thanks!

Share this review


Link to review
Guest

  
Another quality old-school styled set from Nicolas Monti. Crazy 90's visuals that never get boring, awesomely complicated geometry, cool cryptic secrets and satisfying combat with no "unfair" fights like these cramped baron traps in Favilesco Alpha. Very nice, as usual I wanna see the songlist! :)

Share this review


Link to review
  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
×