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Erkattäññe: 11 maps, 2 flavors.

   (56 reviews)
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About This File

The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very raw detailing employed. The maps are small to mid in size and the average enemy count is around 100 per map. There is virtually no texture alignment except for some doors and switches, taking advantage of the sector height sometimes for that work, and I made no use of support2/3 to separate different textures, using just angles as in some iwad maps. On the other hand I wanted very consistent themes so I used just 40 different textures per map as a constraint, including those for doors and keymarks as I realised some iwad maps use very few textures too.

This Wad additionally comes with erkaknee.wad a complete conversion of the main episode to the "knee deep in the dead" theme. I used just the shareware flats and textures, just as I did with the favillesco episode 1, so no crates, compohso, gray, support3 or other textures we often see in E1 styled maps, nothing wrong with that, but I wanted to keep the vibe as close as possible to the original episode, although theese layouts weren't conceived as E1 maps. The conversion process was painfully surgical, I replaced all the flats and textures manually -not by a software 1 to 1 replace tool- because I had to rethink from scratch what E1 textures and flats would suit the preexisting rooms.


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erzboesewicht

  

Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.

 

Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.

 

The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).

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Kingpin3

  
Really not my favorite concept but... why not for killing time.

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Spectre01

  
Looks terrible. Plays terrible. There's nothing 90's about this WAD. Huge, awkwardly shaped rooms and awful misaligned texture use is ugly and lazy, not "oldschool". Makes Sandy Petersen's maps look incredible in comparison.

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Ezepov

  
super

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Marcaek

  
I think I kind of enjoyed one map here, map08. The rest are like someone took 1995 maps and melted them in a microwave, then loaded monsters and items into a shotgun then fired blindly at random rooms. I didn't like how this looked or played. Monti has made better maps than this, hell even the stuff I hated from before was better like Reticula or Favillesco.

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Combinebobnt

  
Nice, doom the way id did as interpreted by a calculator. Why are all the maps seas of damaging slime with 500 rad suits? Why is the combat boring as all hell with a few sudden rape traps here and there? Why are all the maps startan and more ugly than the stock maps? Clearly someone needs to go back to their calculations, this wad failed every goal it had besides making something weird (in a bad way too).

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Bryan T

  
Not of fan of Monti's levels. Way too random feeling.

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Guest

  
Feels like a mid 90s wad... but in a good way. Visuals are crude and unpolished, but gameplay is more that enjoyable.

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trrobin

  
Very basic and plain design with a lot of texture misalignment, and yet I enjoyed it... Why? Probably because the design gives a strange odd vibe to the levels which is almost quirky, and then there is the silly and cheesy music on top of that. Strangely compelling, but ultimately only just above average to play. Could be considered a "guilty pleasure".

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Guest

  
Sometimes odd but definitely worth trying

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NuMetalManiak

  
another good set by monti, very old skool set that deserves a play. don't know what's up with MAP09 though.

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Guest

  
I enjoyed this, very old school!

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Deadwing

  
These were quite fun and refreshing to play. Very oldshool wad. I laughed hard for the music choices, though hahaha

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Zalewa

  
I don't get this WAD. The design is extremely abstract and chaotic. The monster setup alternates between boring fights with easily avoidable enemies and "archviles and revenants" spawning in your face. This WAD also sports the longest elevators and drops. The cause and effect of player progression is always unclear. All eleven levels are a mentally exhausting ordeal. I don't get what was the author's vision.

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Guest

  
1 star because of the music.

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Guest

  
A most excellent wad.Thanks!

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Guest

  
Another quality old-school styled set from Nicolas Monti. Crazy 90's visuals that never get boring, awesomely complicated geometry, cool cryptic secrets and satisfying combat with no "unfair" fights like these cramped baron traps in Favilesco Alpha. Very nice, as usual I wanna see the songlist! :)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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